Quick/Comparisons
32 | Gaming | 3 |
38 | Workstation | 7 |
| — | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →36 | Energy Efficiency | 79 |
| — | Quick Comparison Final Score | 17 |
| TU104 (N18E-G3) | Graphics Processor | Tiger Lake Xe |
| 2944 | Cores | 128 |
| 184 / 64 | TMUs / ROPs | 8 / 4 |
| 1573.54 | Blender GPU | — |
| 76 | Forza Horizon 5 | — |
| 109 | The Witcher 3 | — |
| 148 | Counter-Strike 2 | — |
| 93 | Far Cry 6 | — |
| 59 | Hogwarts Legacy | — |
| 82 | Call of Duty | — |
| 56 | Ghost of Tsushima | — |
| 70 | Cyberpunk 2077 | — |
| 112 | Tomb Raider | — |
| 89 | Average FPS | — |
| 110 | 1080p High | — |
| 89 | 1080p Ultra | — |
| 65 | 1440p Ultra | — |
| 37 | 4K Ultra | — |
| Low | Margin of Error | — |
| 116500 | GB6 Compute Score | 3978 |
| 226 img/sec | Background Blur | 8.99 img/sec |
| 122.4 img/sec | Face Detection | 5.66 img/sec |
| 4.52 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 5.94 Gpixels/sec | Edge Detection | 0.25 Gpixels/sec |
| 6.45 Gpixels/sec | Gaussian Blur | 0.16 Gpixels/sec |
| 1.26 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 446.2 Gpixels/sec | Stereo Matching | 10 Gpixels/sec |
| 14128.8 FPS | Particle Physics | 567.5 FPS |
| OpenCL | API | OpenCL |
| 15014 | G3D Mark Score | — |
| 804 | G2D Mark | — |
| 139 FPS | DirectX 11 | — |
| 53 FPS | DirectX 12 | — |
| 6463 Ops/s | GPU Compute | — |
| — | GB6 ML Single Precision | 953 |
| — | GB6 ML Half Precision | 995 |
| — | GB6 ML Quantized | 658 |
| — | Image Classification (SP) | 406 |
| — | Image Segmentation (HP) | 609 |
| — | Image Super Resolution (Q) | 530 |
| — | Face Detection (HP) | 951 |
| — | Pose Estimation (Q) | 1936 |
| — | Text Classification (SP) | 538 |
| — | Machine Translation (HP) | 542 |
| — | Object Detection (SP) | 451 |
| — | Depth Estimation (Q) | 1237 |
| — | Style Transfer (SP) | 5464 |
| — | Framework | ONNX |
| — | Backend | DirectML |
| 102 GPixel/s | Pixel Fill Rate | 3-6 GPixel/s |
| 293 GTexel/s | Texture Fill Rate | 6-12 GTexel/s |
| 9.4 TFLOPS | FLOPS (FP32) | 0.2-0.4 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | — |
| 384 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 150 W | TGP | 6-15 W (configurable) |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 10 nm |
| 545 mm² | Die Size | — |
| 13.6 billion | Transistor Count | — |
| 24.95 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 29, 2019 | Released | May 10, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Turing | Architecture | Generation 12.1 |
| TU104 (N18E-G3) | GPU Codename | Tiger Lake Xe |
| -Intel Core i7 9750Hor above | Recommended CPU | — |
| 9737 | Steel Nomad Lite Score | 225 |
| 10053 | Time Spy | 307 |
| 44509 | Solar Bay | — |
| 6007 | Port Royal | — |
| 25924 | Fire Strike | 1110 |
| 20417 | Wild Life Extreme | 745 |
| 95965 | Night Raid | 4716 |
| 1380 MHz | Base Clock | 350 MHz |
| 1590 MHz | Boost Clock | 750-1550 MHz (configurable) |
| 2944 | Shading Units | 128 |
| 184 | Texture Mapping Units (TMUs) | 8 |
| 64 | Render Output Units (ROPs) | 4 |
| 46 | Compute Units (Pipelines) | 16 |
| 368 | Tensor Cores | No |
| 46 | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | — |
| 4MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |