Quick/Comparisons
A entry-level Nvidia GeForce RTX 2080 Mobile graphics card with modest workstation performance (38/100). Suited for casual gaming and basic graphics tasks.
| Gaming | 32 /100 |
| Workstation | 38 /100 |
| Energy Efficiency | 36 /100 |
Looking for more comparisons?
Compare GeForce RTX →| Graphics Processor | TU104 (N18E-G3) |
| Cores | 2944 |
| TMUs / ROPs | 184 / 64 |
| Blender GPU | 1573.54 |
| Forza Horizon 5 | 76 |
| The Witcher 3 | 109 |
| Counter-Strike 2 | 148 |
| Far Cry 6 | 93 |
| Hogwarts Legacy | 59 |
| Call of Duty | 82 |
| Ghost of Tsushima | 56 |
| Cyberpunk 2077 | 70 |
| Tomb Raider | 112 |
| Average FPS | 89 |
| 1080p High | 110 |
| 1080p Ultra | 89 |
| 1440p Ultra | 65 |
| 4K Ultra | 37 |
| Margin of Error | Low |
| GB6 Compute Score | 116500 |
| Background Blur | 226 img/sec |
| Face Detection | 122.4 img/sec |
| Horizon Detection | 4.52 Gpixels/sec |
| Edge Detection | 5.94 Gpixels/sec |
| Gaussian Blur | 6.45 Gpixels/sec |
| Feature Matching | 1.26 Gpixels/sec |
| Stereo Matching | 446.2 Gpixels/sec |
| Particle Physics | 14128.8 FPS |
| API | OpenCL |
| G3D Mark Score | 15014 |
| G2D Mark | 804 |
| DirectX 11 | 139 FPS |
| DirectX 12 | 53 FPS |
| GPU Compute | 6463 Ops/s |
| GB6 ML Single Precision | — |
| GB6 ML Half Precision | — |
| GB6 ML Quantized | — |
| Image Classification (SP) | — |
| Image Segmentation (HP) | — |
| Image Super Resolution (Q) | — |
| Face Detection (HP) | — |
| Pose Estimation (Q) | — |
| Text Classification (SP) | — |
| Machine Translation (HP) | — |
| Object Detection (SP) | — |
| Depth Estimation (Q) | — |
| Style Transfer (SP) | — |
| Framework | — |
| Backend | — |
| Pixel Fill Rate | 102 GPixel/s |
| Texture Fill Rate | 293 GTexel/s |
| FLOPS (FP32) | 9.4 TFLOPS |
| Memory Type | GDDR6 |
| Memory Size | 8 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 256-bit |
| ECC | No |
| Memory Bandwidth | 384 GB/s |
| Interface | PCIe 3.0 x16 |
| TGP | 150 W |
| Manufacturing | TSMC |
| Fabrication Process | 12 nm |
| Die Size | 545 mm² |
| Transistor Count | 13.6 billion |
| Transistor Density | 24.95 MTr/mm² |
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4 |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 29, 2019 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Architecture | Turing |
| GPU Codename | TU104 (N18E-G3) |
| Recommended CPU | -Intel Core i7 9750Hor above |
| Steel Nomad Lite Score | 9737 |
| Time Spy | 10053 |
| Solar Bay | 44509 |
| Port Royal | 6007 |
| Fire Strike | 25924 |
| Wild Life Extreme | 20417 |
| Night Raid | 95965 |
| Base Clock | 1380 MHz |
| Boost Clock | 1590 MHz |
| Shading Units | 2944 |
| Texture Mapping Units (TMUs) | 184 |
| Render Output Units (ROPs) | 64 |
| Compute Units (Pipelines) | 46 |
| Tensor Cores | 368 |
| Ray-tracing Cores | 46 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
84/100