Quick/Comparisons
The GeForce RTX 5070 Ti dominates in gaming performance with a score of 76, while the GeForce RTX 2060 Mobile trails behind with a score of 21.
Although the GeForce RTX 5070 Ti has a slight edge in workstation performance, the GeForce RTX 2060 Mobile's score of 29 is still respectable, especially considering its Turing architecture.
The GeForce RTX 5070 Ti's score of 66 in AI/ML is close to the GeForce RTX 2060 Mobile's score of 22, resulting in a tie between the two GPUs.
21 | Gaming | 76 |
29 | Workstation | 74 |
22 | AI/ML | 66 |
46 | Energy Efficiency | 49 |
27 | Quick Comparison Final Score | 74 |
| TU106 (N18E-G1-B) | Graphics Processor | GB203-200-A1 |
| 1920 | Cores | 8960 |
| 120 / 48 | TMUs / ROPs | 280 / 96 |
| 1387.02 | Blender GPU | 7584.67 |
| 49 | Forza Horizon 5 | 166 |
| 66 | The Witcher 3 | 213 |
| 91 | Counter-Strike 2 | 219 |
| 61 | Far Cry 6 | 159 |
| 34 | Hogwarts Legacy | 135 |
| 46 | Call of Duty | 205 |
| 32 | Ghost of Tsushima | 121 |
| 43 | Cyberpunk 2077 | 174 |
| 71 | Tomb Raider | 260 |
| 55 | Average FPS | 184 |
| 72 | 1080p High | 217 |
| 55 | 1080p Ultra | 184 |
| 39 | 1440p Ultra | 148 |
| 20 | 4K Ultra | 86 |
| Low | Margin of Error | Low |
| 73982 | GB6 Compute Score | 240508 |
| 150.7 img/sec | Background Blur | 297.9 img/sec |
| 75.5 img/sec | Face Detection | 218.6 img/sec |
| 2.83 Gpixels/sec | Horizon Detection | 10.1 Gpixels/sec |
| 3.68 Gpixels/sec | Edge Detection | 13.9 Gpixels/sec |
| 4.08 Gpixels/sec | Gaussian Blur | 14.8 Gpixels/sec |
| 0.89 Gpixels/sec | Feature Matching | 2.03 Gpixels/sec |
| 257.7 Gpixels/sec | Stereo Matching | 1290 Gpixels/sec |
| 9069.6 FPS | Particle Physics | 35438.3 FPS |
| OpenCL | API | OpenCL |
| 11353 | G3D Mark Score | 32425 |
| 540 | G2D Mark | 1329 |
| 96 FPS | DirectX 11 | 304 FPS |
| 39 FPS | DirectX 12 | 126 FPS |
| 3992 Ops/s | GPU Compute | 18089 Ops/s |
| 10073 | GB6 ML Single Precision | 36504 |
| 17250 | GB6 ML Half Precision | 64459 |
| 7165 | GB6 ML Quantized | 27312 |
| 4450 | Image Classification (SP) | 14913 |
| 9120 | Image Segmentation (HP) | 45199 |
| 9180 | Image Super Resolution (Q) | 39360 |
| 18866 | Face Detection (HP) | 84188 |
| 41027 | Pose Estimation (Q) | 161400 |
| 1741 | Text Classification (SP) | 4010 |
| 2269 | Machine Translation (HP) | 7973 |
| 4980 | Object Detection (SP) | 18934 |
| 18044 | Depth Estimation (Q) | 67761 |
| 91554 | Style Transfer (SP) | 335879 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 56-58 GPixel/s | Pixel Fill Rate | 235 GPixel/s |
| 141-144 GTexel/s | Texture Fill Rate | 687 GTexel/s |
| 4.5-4.6 TFLOPS | FLOPS (FP32) | 43.9 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 6 GB | Memory Size | 16 GB |
| 1375 MHz | Memory Clock | 1750 MHz |
| 11000 Mbps | Effective Memory Speed | 28000 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | No |
| 264 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 80-115 W (configurable) | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 445 mm² | Die Size | 378 mm² |
| 10.8 billion | Transistor Count | 45.6 billion |
| 24.27 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4 | DisplayPort | 2.1b |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Turing | Architecture | Blackwell 2.0 |
| TU106 (N18E-G1-B) | GPU Codename | GB203-200-A1 |
| -Intel Core i7 10750Hor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 29, 2019 | Released | January 7, 2025 |
| 5764 | Steel Nomad Lite Score | 29989 |
| 5959 | Time Spy | 27815 |
| 25775 | Solar Bay | 136964 |
| 3328 | Port Royal | 19613 |
| 15850 | Fire Strike | 67382 |
| 11601 | Wild Life Extreme | 57734 |
| 62117 | Night Raid | 189734 |
| 960 MHz | Base Clock | 2295 MHz |
| 1175-1200 MHz (configurable) | Boost Clock | 2452 MHz |
| 1920 | Shading Units | 8960 |
| 120 | Texture Mapping Units (TMUs) | 280 |
| 48 | Render Output Units (ROPs) | 96 |
| 30 | Compute Units (Pipelines) | 70 |
| 240 | Tensor Cores | 280 |
| 30 | Ray-tracing Cores | 70 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 3MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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