Quick/Comparisons
14 | Gaming | 17 |
20 | Workstation | 24 |
14 | AI/ML |
Compare with something else?
Compare GeForce RTX 2050 with another →20 |
75 | Energy Efficiency | 100 |
26 | Quick Comparison Final Score | 33 |
| GA107 | Graphics Processor | Panther Lake |
| 2048 | Cores | — |
| 64 / 32 | TMUs / ROPs | — |
| 749.91 | Blender GPU | — |
| 35 | Forza Horizon 5 | 38 |
| 41 | The Witcher 3 | 54 |
| 60 | Counter-Strike 2 | 61 |
| 44 | Far Cry 6 | 52 |
| 23 | Hogwarts Legacy | 24 |
| 32 | Call of Duty | 35 |
| 21 | Ghost of Tsushima | 27 |
| 26 | Cyberpunk 2077 | 33 |
| 50 | Tomb Raider | 50 |
| 37 | Average FPS | 42 |
| 47 | 1080p High | 54 |
| 37 | 1080p Ultra | 42 |
| 25 | 1440p Ultra | 29 |
| 13 | 4K Ultra | 15 |
| Low | Margin of Error | High |
| 42967 | GB6 Compute Score | 48273 |
| 73.3 img/sec | Background Blur | 117.4 img/sec |
| 39.7 img/sec | Face Detection | 60.6 img/sec |
| 1.65 Gpixels/sec | Horizon Detection | 1.39 Gpixels/sec |
| 2.13 Gpixels/sec | Edge Detection | 1.95 Gpixels/sec |
| 2.06 Gpixels/sec | Gaussian Blur | 2.45 Gpixels/sec |
| 0.55 Gpixels/sec | Feature Matching | 0.66 Gpixels/sec |
| 191.1 Gpixels/sec | Stereo Matching | 144.8 Gpixels/sec |
| 5921.5 FPS | Particle Physics | 7272.6 FPS |
| OpenCL | API | OpenCL |
| 7710 | G3D Mark Score | 8227 |
| 480 | G2D Mark | 800 |
| 47 FPS | DirectX 11 | 64 FPS |
| 42 FPS | DirectX 12 | 41 FPS |
| 3502 Ops/s | GPU Compute | 3327 Ops/s |
| 7807 | GB6 ML Single Precision | 10834 |
| 14632 | GB6 ML Half Precision | 20482 |
| 5491 | GB6 ML Quantized | 7349 |
| 3489 | Image Classification (SP) | 5389 |
| 7528 | Image Segmentation (HP) | 18899 |
| 6509 | Image Super Resolution (Q) | 8326 |
| 13217 | Face Detection (HP) | 25377 |
| 24531 | Pose Estimation (Q) | 16174 |
| 2148 | Text Classification (SP) | 1763 |
| 2764 | Machine Translation (HP) | 4140 |
| 3948 | Object Detection (SP) | 7138 |
| 13355 | Depth Estimation (Q) | 20034 |
| 60626 | Style Transfer (SP) | 84880 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 40-47 GPixel/s | Pixel Fill Rate | — |
| 80-95 GTexel/s | Texture Fill Rate | — |
| 5.1-6 TFLOPS | FLOPS (FP32) | — |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 14000 Mbps | Effective Memory Speed | — |
| 64-bit | Bus | — |
| No | ECC | No |
| 112 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x8 | Interface | PCIe 5.0 |
| 30-45 W (configurable) | TGP | — |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 3 nm |
| 200 mm² | Die Size | — |
| 8 billion | Transistor Count | — |
| 40 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.1 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| December 17, 2021 | Released | January 5, 2026 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Ampere | Architecture | Celestial |
| GA107 | GPU Codename | Panther Lake |
| -Intel Core i5 11500Hor above | Recommended CPU | -Intel Core Ultra 7 356Hor above |
| 3959 | Steel Nomad Lite Score | 5045 |
| 3924 | Time Spy | 6023 |
| 18938 | Solar Bay | — |
| 446 | Port Royal | 3578 |
| 10490 | Fire Strike | 14710 |
| 7298 | Wild Life Extreme | — |
| 45541 | Night Raid | — |
| 735-1185 MHz (configurable) | Base Clock | — |
| 1245-1477 MHz (configurable) | Boost Clock | 2400 MHz |
| 2048 | Shading Units | — |
| 64 | Texture Mapping Units (TMUs) | — |
| 32 | Render Output Units (ROPs) | — |
| 16 | Compute Units (Pipelines) | 10 |
| 64 | Tensor Cores | — |
| 16 | Ray-tracing Cores | — |
| 64KB per cluster | L1 Cache | 64KB per cluster |
| 2MB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |