Quick/Comparisons
The GeForce RTX 5080's superior gaming performance is due to its higher benchmark scores and more powerful architecture, making it the clear winner in this category.
The GeForce RTX 5080's strong workstation performance and higher benchmark scores give it the edge in content creation, making it the winner in this category.
The GeForce RTX 5080's capable AI/ML compute capabilities and higher benchmark scores make it the winner in this category, despite the GeForce RTX 2050 Mobile's dedicated AI tensor cores.
14 | Gaming | 87 |
20 | Workstation | 85 |
14 | AI/ML | 70 |
75 | Energy Efficiency | 49 |
26 | Quick Comparison Final Score | 84 |
| GA107 | Graphics Processor | GB203-400 |
| 2048 | Cores | 10752 |
| 64 / 32 | TMUs / ROPs | 336 / 112 |
| 749.91 | Blender GPU | 9138.54 |
| 35 | Forza Horizon 5 | 185 |
| 41 | The Witcher 3 | 237 |
| 60 | Counter-Strike 2 | 237 |
| 44 | Far Cry 6 | 176 |
| 23 | Hogwarts Legacy | 154 |
| 32 | Call of Duty | 241 |
| 21 | Ghost of Tsushima | 137 |
| 26 | Cyberpunk 2077 | 190 |
| 50 | Tomb Raider | 270 |
| 37 | Average FPS | 203 |
| 47 | 1080p High | 239 |
| 37 | 1080p Ultra | 203 |
| 25 | 1440p Ultra | 164 |
| 13 | 4K Ultra | 97 |
| Low | Margin of Error | Low |
| 42967 | GB6 Compute Score | 297747 |
| 73.3 img/sec | Background Blur | 319.6 img/sec |
| 39.7 img/sec | Face Detection | 225 img/sec |
| 1.65 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 2.13 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 2.06 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 0.55 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 191.1 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 5921.5 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| 7710 | G3D Mark Score | 35695 |
| 480 | G2D Mark | 1407 |
| 47 FPS | DirectX 11 | 327 FPS |
| 42 FPS | DirectX 12 | 144 FPS |
| 3502 Ops/s | GPU Compute | 19397 Ops/s |
| 7807 | GB6 ML Single Precision | 38994 |
| 14632 | GB6 ML Half Precision | 66609 |
| 5491 | GB6 ML Quantized | 29206 |
| 3489 | Image Classification (SP) | 15441 |
| 7528 | Image Segmentation (HP) | 47173 |
| 6509 | Image Super Resolution (Q) | 43223 |
| 13217 | Face Detection (HP) | 92863 |
| 24531 | Pose Estimation (Q) | 202202 |
| 2148 | Text Classification (SP) | 3701 |
| 2764 | Machine Translation (HP) | 7905 |
| 3948 | Object Detection (SP) | 20955 |
| 13355 | Depth Estimation (Q) | 69068 |
| 60626 | Style Transfer (SP) | 349205 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 40-47 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 80-95 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 5.1-6 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 1875 MHz |
| 14000 Mbps | Effective Memory Speed | 30000 Mbps |
| 64-bit | Bus | 256-bit |
| No | ECC | No |
| 112 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x8 | Interface | PCIe 5.0 x16 |
| 30-45 W (configurable) | TGP | 360 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 378 mm² |
| 8 billion | Transistor Count | 45.6 billion |
| 40 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| December 17, 2021 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Blackwell 2.0 |
| GA107 | GPU Codename | GB203-400 |
| -Intel Core i5 11500Hor above | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 3959 | Steel Nomad Lite Score | 36200 |
| 3924 | Time Spy | 32989 |
| 18938 | Solar Bay | 160901 |
| 446 | Port Royal | 23257 |
| 10490 | Fire Strike | 75518 |
| 7298 | Wild Life Extreme | 69544 |
| 45541 | Night Raid | 200077 |
| 735-1185 MHz (configurable) | Base Clock | 2295 MHz |
| 1245-1477 MHz (configurable) | Boost Clock | 2617 MHz |
| 2048 | Shading Units | 10752 |
| 64 | Texture Mapping Units (TMUs) | 336 |
| 32 | Render Output Units (ROPs) | 112 |
| 16 | Compute Units (Pipelines) | 84 |
| 64 | Tensor Cores | 336 |
| 16 | Ray-tracing Cores | 84 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
Compare with something else?
Compare GeForce RTX 2050 with another →