Quick/Comparisons
5 | Gaming | 51 |
10 | Workstation | 62 |
4 | AI/ML |
Compare with something else?
Compare GeForce MX350 with another →| — |
67 | Energy Efficiency | 49 |
17 | Quick Comparison Final Score | — |
| GP107 | Graphics Processor | BMG-G31 |
| 640 | Cores | 4096 |
| 32 / 16 | TMUs / ROPs | 256 / 128 |
| 96.75 | Blender GPU | 3324.51 |
| - | Forza Horizon 5 | — |
| - | The Witcher 3 | — |
| 16 | Counter-Strike 2 | — |
| 15 | Far Cry 6 | — |
| - | Hogwarts Legacy | — |
| 21 | Call of Duty | — |
| - | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| 9 | Tomb Raider | — |
| 10 | Average FPS | — |
| 15 | 1080p High | — |
| 10 | 1080p Ultra | — |
| - | 1440p Ultra | — |
| - | 4K Ultra | — |
| Medium | Margin of Error | — |
| 15572 | GB6 Compute Score | 179586 |
| 40 img/sec | Background Blur | — |
| 18.9 img/sec | Face Detection | — |
| 0.59 Gpixels/sec | Horizon Detection | — |
| 0.88 Gpixels/sec | Edge Detection | — |
| 0.97 Gpixels/sec | Gaussian Blur | — |
| 0.15 Gpixels/sec | Feature Matching | — |
| 45.1 Gpixels/sec | Stereo Matching | — |
| 1531.6 FPS | Particle Physics | — |
| OpenCL | API | — |
| 2820 | G3D Mark Score | 17577 |
| 238 | G2D Mark | 601 |
| 20 FPS | DirectX 11 | 138 FPS |
| 15 FPS | DirectX 12 | 96 FPS |
| 1251 Ops/s | GPU Compute | 8261 Ops/s |
| 2424 | GB6 ML Single Precision | — |
| 2615 | GB6 ML Half Precision | — |
| 1827 | GB6 ML Quantized | — |
| 949 | Image Classification (SP) | — |
| 1407 | Image Segmentation (HP) | — |
| 2693 | Image Super Resolution (Q) | — |
| 2453 | Face Detection (HP) | — |
| 8112 | Pose Estimation (Q) | — |
| 1170 | Text Classification (SP) | — |
| 1183 | Machine Translation (HP) | — |
| 768 | Object Detection (SP) | — |
| 3878 | Depth Estimation (Q) | — |
| 20820 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 15-23 GPixel/s | Pixel Fill Rate | 358 GPixel/s |
| 30-47 GTexel/s | Texture Fill Rate | 717 GTexel/s |
| 1.2-1.9 TFLOPS | FLOPS (FP32) | 22.9 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 32 GB |
| 1752 MHz | Memory Clock | 2375 MHz |
| 7000 Mbps | Effective Memory Speed | 19000 Mbps |
| 64-bit | Bus | 256-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 608 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 5.0 x16 |
| 15-30 W (configurable) | TGP | 230 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 132 mm² | Die Size | — |
| 3.3 billion | Transistor Count | — |
| 25 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | March 25, 2026 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Battlemage Pro Series |
| GP107 | GPU Codename | BMG-G31 |
| -Intel Core i7 1165G7or above | Recommended CPU | — |
| 967 | Steel Nomad Lite Score | — |
| 1235 | Time Spy | 19094 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 4234 | Fire Strike | 47615 |
| 2706 | Wild Life Extreme | — |
| 17008 | Night Raid | — |
| 747-1354 MHz (configurable) | Base Clock | 2280 MHz |
| 936-1468 MHz (configurable) | Boost Clock | 2800 MHz |
| 640 | Shading Units | 4096 |
| 32 | Texture Mapping Units (TMUs) | 256 |
| 16 | Render Output Units (ROPs) | 128 |
| 5 | Compute Units (Pipelines) | 32 |
| No | Tensor Cores | 256 |
| No | Ray-tracing Cores | 32 |
| 48KB per cluster | L1 Cache | 256KB per cluster |
| 512KB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |