Quick/Comparisons
5 | Gaming | 32 |
10 | Workstation | 38 |
4 | AI/ML |
Compare with something else?
Compare GeForce MX350 with another →| — |
67 | Energy Efficiency | 36 |
17 | Quick Comparison Final Score | — |
| GP107 | Graphics Processor | TU104 (N18E-G3) |
| 640 | Cores | 2944 |
| 32 / 16 | TMUs / ROPs | 184 / 64 |
| 96.75 | Blender GPU | 1573.54 |
| - | Forza Horizon 5 | 76 |
| - | The Witcher 3 | 109 |
| 16 | Counter-Strike 2 | 148 |
| 15 | Far Cry 6 | 93 |
| - | Hogwarts Legacy | 59 |
| 21 | Call of Duty | 82 |
| - | Ghost of Tsushima | 56 |
| — | Cyberpunk 2077 | 70 |
| 9 | Tomb Raider | 112 |
| 10 | Average FPS | 89 |
| 15 | 1080p High | 110 |
| 10 | 1080p Ultra | 89 |
| - | 1440p Ultra | 65 |
| - | 4K Ultra | 37 |
| Medium | Margin of Error | Low |
| 15572 | GB6 Compute Score | 116500 |
| 40 img/sec | Background Blur | 226 img/sec |
| 18.9 img/sec | Face Detection | 122.4 img/sec |
| 0.59 Gpixels/sec | Horizon Detection | 4.52 Gpixels/sec |
| 0.88 Gpixels/sec | Edge Detection | 5.94 Gpixels/sec |
| 0.97 Gpixels/sec | Gaussian Blur | 6.45 Gpixels/sec |
| 0.15 Gpixels/sec | Feature Matching | 1.26 Gpixels/sec |
| 45.1 Gpixels/sec | Stereo Matching | 446.2 Gpixels/sec |
| 1531.6 FPS | Particle Physics | 14128.8 FPS |
| OpenCL | API | OpenCL |
| 2820 | G3D Mark Score | 15014 |
| 238 | G2D Mark | 804 |
| 20 FPS | DirectX 11 | 139 FPS |
| 15 FPS | DirectX 12 | 53 FPS |
| 1251 Ops/s | GPU Compute | 6463 Ops/s |
| 2424 | GB6 ML Single Precision | — |
| 2615 | GB6 ML Half Precision | — |
| 1827 | GB6 ML Quantized | — |
| 949 | Image Classification (SP) | — |
| 1407 | Image Segmentation (HP) | — |
| 2693 | Image Super Resolution (Q) | — |
| 2453 | Face Detection (HP) | — |
| 8112 | Pose Estimation (Q) | — |
| 1170 | Text Classification (SP) | — |
| 1183 | Machine Translation (HP) | — |
| 768 | Object Detection (SP) | — |
| 3878 | Depth Estimation (Q) | — |
| 20820 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 15-23 GPixel/s | Pixel Fill Rate | 102 GPixel/s |
| 30-47 GTexel/s | Texture Fill Rate | 293 GTexel/s |
| 1.2-1.9 TFLOPS | FLOPS (FP32) | 9.4 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 8 GB |
| 1752 MHz | Memory Clock | 1500 MHz |
| 7000 Mbps | Effective Memory Speed | 12000 Mbps |
| 64-bit | Bus | 256-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 384 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 3.0 x16 |
| 15-30 W (configurable) | TGP | 150 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 12 nm |
| 132 mm² | Die Size | 545 mm² |
| 3.3 billion | Transistor Count | 13.6 billion |
| 25 MTr/mm² | Transistor Density | 24.95 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 1.2 |
| 6.1 | CUDA | 7.5 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | January 29, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Turing |
| GP107 | GPU Codename | TU104 (N18E-G3) |
| -Intel Core i7 1165G7or above | Recommended CPU | -Intel Core i7 9750Hor above |
| 967 | Steel Nomad Lite Score | 9737 |
| 1235 | Time Spy | 10053 |
| — | Solar Bay | 44509 |
| — | Port Royal | 6007 |
| 4234 | Fire Strike | 25924 |
| 2706 | Wild Life Extreme | 20417 |
| 17008 | Night Raid | 95965 |
| 747-1354 MHz (configurable) | Base Clock | 1380 MHz |
| 936-1468 MHz (configurable) | Boost Clock | 1590 MHz |
| 640 | Shading Units | 2944 |
| 32 | Texture Mapping Units (TMUs) | 184 |
| 16 | Render Output Units (ROPs) | 64 |
| 5 | Compute Units (Pipelines) | 46 |
| No | Tensor Cores | 368 |
| No | Ray-tracing Cores | 46 |
| 48KB per cluster | L1 Cache | 64KB per cluster |
| 512KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |