Quick/Comparisons
5 | Gaming | 4 |
9 | Workstation | 13 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →3 |
67 | Energy Efficiency | 79 |
16 | Quick Comparison Final Score | 19 |
| GP108 | Graphics Processor | Tiger Lake GT2 |
| 384 | Cores | 384 |
| 24 / 16 | TMUs / ROPs | 24 / 12 |
| 107.46 | Blender GPU | — |
| - | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| 14 | Counter-Strike 2 | — |
| 15 | Far Cry 6 | — |
| - | Hogwarts Legacy | — |
| 21 | Call of Duty | — |
| - | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| - | Tomb Raider | — |
| 10 | Average FPS | — |
| 13 | 1080p High | — |
| 10 | 1080p Ultra | — |
| - | 1440p Ultra | — |
| - | 4K Ultra | — |
| High | Margin of Error | — |
| 11508 | GB6 Compute Score | 8198 |
| 29.1 img/sec | Background Blur | 18.4 img/sec |
| 14.1 img/sec | Face Detection | 10.7 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | — |
| 225 | G2D Mark | — |
| 18 FPS | DirectX 11 | — |
| 12 FPS | DirectX 12 | — |
| 968 Ops/s | GPU Compute | — |
| 1842 | GB6 ML Single Precision | 1963 |
| 1862 | GB6 ML Half Precision | 2033 |
| 1354 | GB6 ML Quantized | 1297 |
| 383 | Image Classification (SP) | 893 |
| 1006 | Image Segmentation (HP) | 1369 |
| 2266 | Image Super Resolution (Q) | 1052 |
| 1558 | Face Detection (HP) | 2087 |
| 7914 | Pose Estimation (Q) | 3981 |
| 843 | Text Classification (SP) | 807 |
| 1011 | Machine Translation (HP) | 895 |
| 540 | Object Detection (SP) | 944 |
| 2861 | Depth Estimation (Q) | 2678 |
| 17362 | Style Transfer (SP) | 13752 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 2 GB | Memory Size | System RAM Dependent |
| 1752 MHz | Memory Clock | System RAM Dependent |
| 7000 Mbps | Effective Memory Speed | System RAM Dependent |
| 64-bit | Bus | — |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x4 | Interface | Ring Bus |
| 10-30 W (configurable) | TGP | 15 W |
| Samsung | Manufacturing | Intel |
| 14 nm | Fabrication Process | 10 nm |
| 74 mm² | Die Size | 146 mm² |
| 1.8 billion | Transistor Count | — |
| 24.32 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 6.1 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| February 10, 2020 | Released | August 15, 2020 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Generation 12.1 |
| GP108 | GPU Codename | Tiger Lake GT2 |
| -Intel Core i5 1135G7or above | Recommended CPU | — |
| 815 | Steel Nomad Lite Score | 559 |
| 1069 | Time Spy | 742 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 3279 | Fire Strike | 2351 |
| 2430 | Wild Life Extreme | 1606 |
| 15106 | Night Raid | 10140 |
| 746-1531 MHz (configurable) | Base Clock | 400 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 800-1400 MHz (configurable) |
| 384 | Shading Units | 384 |
| 24 | Texture Mapping Units (TMUs) | 24 |
| 16 | Render Output Units (ROPs) | 12 |
| 3 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | — |
| 512KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |