Quick/Comparisons
5 | Gaming | 29 |
9 | Workstation | 35 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →35 |
67 | Energy Efficiency | 56 |
16 | Quick Comparison Final Score | 32 |
| GP108 | Graphics Processor | BMG-G21 |
| 384 | Cores | 2304 |
| 24 / 16 | TMUs / ROPs | 144 / 72 |
| 107.46 | Blender GPU | 1677.35 |
| - | Forza Horizon 5 | 66 |
| — | The Witcher 3 | 110 |
| 14 | Counter-Strike 2 | 108 |
| 15 | Far Cry 6 | 88 |
| - | Hogwarts Legacy | 50 |
| 21 | Call of Duty | 67 |
| - | Ghost of Tsushima | 53 |
| — | Cyberpunk 2077 | 68 |
| - | Tomb Raider | 94 |
| 10 | Average FPS | 78 |
| 13 | 1080p High | 96 |
| 10 | 1080p Ultra | 78 |
| - | 1440p Ultra | 58 |
| - | 4K Ultra | 31 |
| High | Margin of Error | Low |
| 11508 | GB6 Compute Score | 85640 |
| 29.1 img/sec | Background Blur | 223.7 img/sec |
| 14.1 img/sec | Face Detection | 115.2 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 2.14 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 3.95 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 4.81 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 0.93 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 294.6 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 11270.6 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 14062 |
| 225 | G2D Mark | 627 |
| 18 FPS | DirectX 11 | 112 FPS |
| 12 FPS | DirectX 12 | 70 FPS |
| 968 Ops/s | GPU Compute | 7306 Ops/s |
| 1842 | GB6 ML Single Precision | 20296 |
| 1862 | GB6 ML Half Precision | 33136 |
| 1354 | GB6 ML Quantized | 12966 |
| 383 | Image Classification (SP) | 9924 |
| 1006 | Image Segmentation (HP) | 20640 |
| 2266 | Image Super Resolution (Q) | 14215 |
| 1558 | Face Detection (HP) | 39045 |
| 7914 | Pose Estimation (Q) | 56787 |
| 843 | Text Classification (SP) | 3028 |
| 1011 | Machine Translation (HP) | 3740 |
| 540 | Object Detection (SP) | 13018 |
| 2861 | Depth Estimation (Q) | 31035 |
| 17362 | Style Transfer (SP) | 176206 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 180 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 360 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 11.5 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 10 GB |
| 1752 MHz | Memory Clock | 2375 MHz |
| 7000 Mbps | Effective Memory Speed | 19000 Mbps |
| 64-bit | Bus | 160-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 380 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x8 |
| 10-30 W (configurable) | TGP | 150 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 74 mm² | Die Size | 272 mm² |
| 1.8 billion | Transistor Count | 19.6 billion |
| 24.32 MTr/mm² | Transistor Density | 72.06 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | December 3, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Generation 12.7 |
| GP108 | GPU Codename | BMG-G21 |
| -Intel Core i5 1135G7or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 815 | Steel Nomad Lite Score | 9733 |
| 1069 | Time Spy | 12517 |
| — | Solar Bay | 48642 |
| — | Port Royal | 6728 |
| 3279 | Fire Strike | 31226 |
| 2430 | Wild Life Extreme | 24464 |
| 15106 | Night Raid | 112674 |
| 746-1531 MHz (configurable) | Base Clock | 1700 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 2500 MHz |
| 384 | Shading Units | 2304 |
| 24 | Texture Mapping Units (TMUs) | 144 |
| 16 | Render Output Units (ROPs) | 72 |
| 3 | Compute Units (Pipelines) | 18 |
| No | Tensor Cores | 144 |
| No | Ray-tracing Cores | 18 |
| 48KB per cluster | L1 Cache | 256KB per cluster |
| 512KB shared | L2 Cache | 10MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |