Quick/Comparisons
19 | Gaming | 51 |
27 | Workstation | 62 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 980 with another →| — |
1 | Energy Efficiency | 49 |
21 | Quick Comparison Final Score | — |
| GM200 | Graphics Processor | BMG-G31 |
| 2816 | Cores | 4096 |
| 176 / 96 | TMUs / ROPs | 256 / 128 |
| 536.2 | Blender GPU | 3324.51 |
| 52 | Forza Horizon 5 | — |
| 64 | The Witcher 3 | — |
| 95 | Counter-Strike 2 | — |
| 63 | Far Cry 6 | — |
| 37 | Hogwarts Legacy | — |
| 47 | Call of Duty | — |
| 33 | Ghost of Tsushima | — |
| 44 | Cyberpunk 2077 | — |
| 69 | Tomb Raider | — |
| 56 | Average FPS | — |
| 71 | 1080p High | — |
| 56 | 1080p Ultra | — |
| 39 | 1440p Ultra | — |
| 20 | 4K Ultra | — |
| Low | Margin of Error | — |
| 49950 | GB6 Compute Score | 179586 |
| 134.8 img/sec | Background Blur | — |
| 59.8 img/sec | Face Detection | — |
| 2.37 Gpixels/sec | Horizon Detection | — |
| 3.79 Gpixels/sec | Edge Detection | — |
| 3.46 Gpixels/sec | Gaussian Blur | — |
| 0.22 Gpixels/sec | Feature Matching | — |
| 191.9 Gpixels/sec | Stereo Matching | — |
| 4183.6 FPS | Particle Physics | — |
| OpenCL | API | — |
| 13642 | G3D Mark Score | 17577 |
| 850 | G2D Mark | 601 |
| 106 FPS | DirectX 11 | 138 FPS |
| 55 FPS | DirectX 12 | 96 FPS |
| 6100 Ops/s | GPU Compute | 8261 Ops/s |
| 7711 | GB6 ML Single Precision | — |
| 7464 | GB6 ML Half Precision | — |
| 5338 | GB6 ML Quantized | — |
| 3173 | Image Classification (SP) | — |
| 4916 | Image Segmentation (HP) | — |
| 7407 | Image Super Resolution (Q) | — |
| 8201 | Face Detection (HP) | — |
| 27221 | Pose Estimation (Q) | — |
| 1675 | Text Classification (SP) | — |
| 2607 | Machine Translation (HP) | — |
| 4123 | Object Detection (SP) | — |
| 11660 | Depth Estimation (Q) | — |
| 55570 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 103 GPixel/s | Pixel Fill Rate | 358 GPixel/s |
| 189 GTexel/s | Texture Fill Rate | 717 GTexel/s |
| 6.1 TFLOPS | FLOPS (FP32) | 22.9 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 6 GB | Memory Size | 32 GB |
| 1753 MHz | Memory Clock | 2375 MHz |
| 7000 Mbps | Effective Memory Speed | 19000 Mbps |
| 384-bit | Bus | 256-bit |
| No | ECC | No |
| 336.6 GB/s | Memory Bandwidth | 608 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 250 W | TGP | 230 W |
| TSMC | Manufacturing | TSMC |
| 28 nm | Fabrication Process | 5 nm |
| 601 mm² | Die Size | — |
| 8 billion | Transistor Count | — |
| 13.31 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 5.2 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.2 | DisplayPort | 2.1a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| June 2, 2015 | Released | March 25, 2026 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Maxwell 2.0 | Architecture | Battlemage Pro Series |
| GM200 | GPU Codename | BMG-G31 |
| — | Recommended CPU | — |
| 5945 | Steel Nomad Lite Score | — |
| 5855 | Time Spy | 19094 |
| — | Solar Bay | — |
| 3250 | Port Royal | — |
| 19504 | Fire Strike | 47615 |
| 11830 | Wild Life Extreme | — |
| 70105 | Night Raid | — |
| 1000 MHz | Base Clock | 2280 MHz |
| 1076 MHz | Boost Clock | 2800 MHz |
| 2816 | Shading Units | 4096 |
| 176 | Texture Mapping Units (TMUs) | 256 |
| 96 | Render Output Units (ROPs) | 128 |
| 22 | Compute Units (Pipelines) | 32 |
| No | Tensor Cores | 256 |
| No | Ray-tracing Cores | 32 |
| 48KB per cluster | L1 Cache | 256KB per cluster |
| 3MB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |