Quick/Comparisons
19 | Gaming | 14 |
27 | Workstation | 20 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 980 with another →14 |
1 | Energy Efficiency | 75 |
21 | Quick Comparison Final Score | 26 |
| GM200 | Graphics Processor | GA107 |
| 2816 | Cores | 2048 |
| 176 / 96 | TMUs / ROPs | 64 / 32 |
| 536.2 | Blender GPU | 749.91 |
| 52 | Forza Horizon 5 | 35 |
| 64 | The Witcher 3 | 41 |
| 95 | Counter-Strike 2 | 60 |
| 63 | Far Cry 6 | 44 |
| 37 | Hogwarts Legacy | 23 |
| 47 | Call of Duty | 32 |
| 33 | Ghost of Tsushima | 21 |
| 44 | Cyberpunk 2077 | 26 |
| 69 | Tomb Raider | 50 |
| 56 | Average FPS | 37 |
| 71 | 1080p High | 47 |
| 56 | 1080p Ultra | 37 |
| 39 | 1440p Ultra | 25 |
| 20 | 4K Ultra | 13 |
| Low | Margin of Error | Low |
| 49950 | GB6 Compute Score | 42967 |
| 134.8 img/sec | Background Blur | 73.3 img/sec |
| 59.8 img/sec | Face Detection | 39.7 img/sec |
| 2.37 Gpixels/sec | Horizon Detection | 1.65 Gpixels/sec |
| 3.79 Gpixels/sec | Edge Detection | 2.13 Gpixels/sec |
| 3.46 Gpixels/sec | Gaussian Blur | 2.06 Gpixels/sec |
| 0.22 Gpixels/sec | Feature Matching | 0.55 Gpixels/sec |
| 191.9 Gpixels/sec | Stereo Matching | 191.1 Gpixels/sec |
| 4183.6 FPS | Particle Physics | 5921.5 FPS |
| OpenCL | API | OpenCL |
| 13642 | G3D Mark Score | 7710 |
| 850 | G2D Mark | 480 |
| 106 FPS | DirectX 11 | 47 FPS |
| 55 FPS | DirectX 12 | 42 FPS |
| 6100 Ops/s | GPU Compute | 3502 Ops/s |
| 7711 | GB6 ML Single Precision | 7807 |
| 7464 | GB6 ML Half Precision | 14632 |
| 5338 | GB6 ML Quantized | 5491 |
| 3173 | Image Classification (SP) | 3489 |
| 4916 | Image Segmentation (HP) | 7528 |
| 7407 | Image Super Resolution (Q) | 6509 |
| 8201 | Face Detection (HP) | 13217 |
| 27221 | Pose Estimation (Q) | 24531 |
| 1675 | Text Classification (SP) | 2148 |
| 2607 | Machine Translation (HP) | 2764 |
| 4123 | Object Detection (SP) | 3948 |
| 11660 | Depth Estimation (Q) | 13355 |
| 55570 | Style Transfer (SP) | 60626 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 103 GPixel/s | Pixel Fill Rate | 40-47 GPixel/s |
| 189 GTexel/s | Texture Fill Rate | 80-95 GTexel/s |
| 6.1 TFLOPS | FLOPS (FP32) | 5.1-6 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 6 GB | Memory Size | 4 GB |
| 1753 MHz | Memory Clock | 1750 MHz |
| 7000 Mbps | Effective Memory Speed | 14000 Mbps |
| 384-bit | Bus | 64-bit |
| No | ECC | No |
| 336.6 GB/s | Memory Bandwidth | 112 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 3.0 x8 |
| 250 W | TGP | 30-45 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 28 nm | Fabrication Process | 8 nm |
| 601 mm² | Die Size | 200 mm² |
| 8 billion | Transistor Count | 8 billion |
| 13.31 MTr/mm² | Transistor Density | 40 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 5.2 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.2 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| June 2, 2015 | Released | December 17, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Maxwell 2.0 | Architecture | Ampere |
| GM200 | GPU Codename | GA107 |
| — | Recommended CPU | -Intel Core i5 11500Hor above |
| 5945 | Steel Nomad Lite Score | 3959 |
| 5855 | Time Spy | 3924 |
| — | Solar Bay | 18938 |
| 3250 | Port Royal | 446 |
| 19504 | Fire Strike | 10490 |
| 11830 | Wild Life Extreme | 7298 |
| 70105 | Night Raid | 45541 |
| 1000 MHz | Base Clock | 735-1185 MHz (configurable) |
| 1076 MHz | Boost Clock | 1245-1477 MHz (configurable) |
| 2816 | Shading Units | 2048 |
| 176 | Texture Mapping Units (TMUs) | 64 |
| 96 | Render Output Units (ROPs) | 32 |
| 22 | Compute Units (Pipelines) | 16 |
| No | Tensor Cores | 64 |
| No | Ray-tracing Cores | 16 |
| 48KB per cluster | L1 Cache | 64KB per cluster |
| 3MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |