Quick/Comparisons
18 | Gaming | 3 |
28 | Workstation | 7 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1660 with another →2 |
56 | Energy Efficiency | 79 |
27 | Quick Comparison Final Score | 17 |
| TU116 (N18E-G0) | Graphics Processor | Tiger Lake Xe |
| 1536 | Cores | 128 |
| 96 / 48 | TMUs / ROPs | 8 / 4 |
| 753.5 | Blender GPU | — |
| 47 | Forza Horizon 5 | — |
| 59 | The Witcher 3 | — |
| 88 | Counter-Strike 2 | — |
| 60 | Far Cry 6 | — |
| 33 | Hogwarts Legacy | — |
| 41 | Call of Duty | — |
| 31 | Ghost of Tsushima | — |
| 39 | Cyberpunk 2077 | — |
| 65 | Tomb Raider | — |
| 51 | Average FPS | — |
| 66 | 1080p High | — |
| 51 | 1080p Ultra | — |
| 36 | 1440p Ultra | — |
| 19 | 4K Ultra | — |
| Low | Margin of Error | — |
| 67761 | GB6 Compute Score | 3978 |
| 119.1 img/sec | Background Blur | 8.99 img/sec |
| 64.8 img/sec | Face Detection | 5.66 img/sec |
| 2.58 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 3.28 Gpixels/sec | Edge Detection | 0.25 Gpixels/sec |
| 3.37 Gpixels/sec | Gaussian Blur | 0.16 Gpixels/sec |
| 0.88 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 300.1 Gpixels/sec | Stereo Matching | 10 Gpixels/sec |
| 8599.6 FPS | Particle Physics | 567.5 FPS |
| OpenCL | API | OpenCL |
| 10096 | G3D Mark Score | — |
| 473 | G2D Mark | — |
| 87 FPS | DirectX 11 | — |
| 39 FPS | DirectX 12 | — |
| 3651 Ops/s | GPU Compute | — |
| 8358 | GB6 ML Single Precision | 953 |
| 6961 | GB6 ML Half Precision | 995 |
| 6020 | GB6 ML Quantized | 658 |
| 3378 | Image Classification (SP) | 406 |
| 4732 | Image Segmentation (HP) | 609 |
| 8716 | Image Super Resolution (Q) | 530 |
| 7909 | Face Detection (HP) | 951 |
| 35887 | Pose Estimation (Q) | 1936 |
| 1591 | Text Classification (SP) | 538 |
| 1912 | Machine Translation (HP) | 542 |
| 4195 | Object Detection (SP) | 451 |
| 15599 | Depth Estimation (Q) | 1237 |
| 70176 | Style Transfer (SP) | 5464 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 76 GPixel/s | Pixel Fill Rate | 3-6 GPixel/s |
| 153 GTexel/s | Texture Fill Rate | 6-12 GTexel/s |
| 4.9 TFLOPS | FLOPS (FP32) | 0.2-0.4 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 6 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 192-bit | Bus | — |
| No | ECC | — |
| 288 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 80 W | TGP | 6-15 W (configurable) |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 10 nm |
| 284 mm² | Die Size | — |
| 6.6 billion | Transistor Count | — |
| 23.24 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 23, 2019 | Released | May 10, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Turing | Architecture | Generation 12.1 |
| TU116 (N18E-G0) | GPU Codename | Tiger Lake Xe |
| -Intel Core i5 10300Hor above | Recommended CPU | — |
| 5346 | Steel Nomad Lite Score | 225 |
| 5596 | Time Spy | 307 |
| 18003 | Solar Bay | — |
| 1507 | Port Royal | — |
| 14839 | Fire Strike | 1110 |
| 11402 | Wild Life Extreme | 745 |
| 60067 | Night Raid | 4716 |
| 1455 MHz | Base Clock | 350 MHz |
| 1590 MHz | Boost Clock | 750-1550 MHz (configurable) |
| 1536 | Shading Units | 128 |
| 96 | Texture Mapping Units (TMUs) | 8 |
| 48 | Render Output Units (ROPs) | 4 |
| 24 | Compute Units (Pipelines) | 16 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | — |
| 1536KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |