Quick/Comparisons
A budget Nvidia GeForce GTX 1660 Ti Mobile graphics card with limited performance overall. Suited for casual gaming and basic graphics tasks.
| Gaming | 18 /100 |
| Workstation | 28 /100 |
| AI/ML | 14 /100 |
| Energy Efficiency | 56 |
Looking for more comparisons?
Compare GeForce GTX →| Quick Comparison Final Score | 27 /100 |
| Graphics Processor | TU116 (N18E-G0) |
| Cores | 1536 |
| TMUs / ROPs | 96 / 48 |
| Blender GPU | 753.5 |
| Forza Horizon 5 | 47 |
| The Witcher 3 | 59 |
| Counter-Strike 2 | 88 |
| Far Cry 6 | 60 |
| Hogwarts Legacy | 33 |
| Call of Duty | 41 |
| Ghost of Tsushima | 31 |
| Cyberpunk 2077 | 39 |
| Tomb Raider | 65 |
| Average FPS | 51 |
| 1080p High | 66 |
| 1080p Ultra | 51 |
| 1440p Ultra | 36 |
| 4K Ultra | 19 |
| Margin of Error | Low |
| GB6 Compute Score | 67761 |
| Background Blur | 119.1 img/sec |
| Face Detection | 64.8 img/sec |
| Horizon Detection | 2.58 Gpixels/sec |
| Edge Detection | 3.28 Gpixels/sec |
| Gaussian Blur | 3.37 Gpixels/sec |
| Feature Matching | 0.88 Gpixels/sec |
| Stereo Matching | 300.1 Gpixels/sec |
| Particle Physics | 8599.6 FPS |
| API | OpenCL |
| G3D Mark Score | 10096 |
| G2D Mark | 473 |
| DirectX 11 | 87 FPS |
| DirectX 12 | 39 FPS |
| GPU Compute | 3651 Ops/s |
| GB6 ML Single Precision | 8358 |
| GB6 ML Half Precision | 6961 |
| GB6 ML Quantized | 6020 |
| Image Classification (SP) | 3378 |
| Image Segmentation (HP) | 4732 |
| Image Super Resolution (Q) | 8716 |
| Face Detection (HP) | 7909 |
| Pose Estimation (Q) | 35887 |
| Text Classification (SP) | 1591 |
| Machine Translation (HP) | 1912 |
| Object Detection (SP) | 4195 |
| Depth Estimation (Q) | 15599 |
| Style Transfer (SP) | 70176 |
| Framework | ONNX |
| Backend | DirectML |
| Pixel Fill Rate | 76 GPixel/s |
| Texture Fill Rate | 153 GTexel/s |
| FLOPS (FP32) | 4.9 TFLOPS |
| Memory Type | GDDR6 |
| Memory Size | 6 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 192-bit |
| ECC | No |
| Memory Bandwidth | 288 GB/s |
| Interface | PCIe 3.0 x16 |
| TGP | 80 W |
| Manufacturing | TSMC |
| Fabrication Process | 12 nm |
| Die Size | 284 mm² |
| Transistor Count | 6.6 billion |
| Transistor Density | 23.24 MTr/mm² |
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 23, 2019 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Architecture | Turing |
| GPU Codename | TU116 (N18E-G0) |
| Recommended CPU | -Intel Core i5 10300Hor above |
| Steel Nomad Lite Score | 5346 |
| Time Spy | 5596 |
| Solar Bay | 18003 |
| Port Royal | 1507 |
| Fire Strike | 14839 |
| Wild Life Extreme | 11402 |
| Night Raid | 60067 |
| Base Clock | 1455 MHz |
| Boost Clock | 1590 MHz |
| Shading Units | 1536 |
| Texture Mapping Units (TMUs) | 96 |
| Render Output Units (ROPs) | 48 |
| Compute Units (Pipelines) | 24 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 64KB per cluster |
| L2 Cache | 1536KB shared |
| Instructions Per Cycle | 2 IPC |
GeForce RTX 5080
84/100