Quick/Comparisons
18 | Gaming | 16 |
28 | Workstation | 10 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1660 with another →7 |
56 | Energy Efficiency | 94 |
27 | Quick Comparison Final Score | 26 |
| TU116 (N18E-G0) | Graphics Processor | — |
| 1536 | Cores | 512 |
| 96 / 48 | TMUs / ROPs | 32 / 16 |
| 753.5 | Blender GPU | — |
| 47 | Forza Horizon 5 | — |
| 59 | The Witcher 3 | — |
| 88 | Counter-Strike 2 | — |
| 60 | Far Cry 6 | — |
| 33 | Hogwarts Legacy | — |
| 41 | Call of Duty | — |
| 31 | Ghost of Tsushima | — |
| 39 | Cyberpunk 2077 | — |
| 65 | Tomb Raider | — |
| 51 | Average FPS | — |
| 66 | 1080p High | — |
| 51 | 1080p Ultra | — |
| 36 | 1440p Ultra | — |
| 19 | 4K Ultra | — |
| Low | Margin of Error | — |
| 67761 | GB6 Compute Score | 16321 |
| 119.1 img/sec | Background Blur | 37.6 img/sec |
| 64.8 img/sec | Face Detection | 17.2 img/sec |
| 2.58 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 3.28 Gpixels/sec | Edge Detection | 0.63 Gpixels/sec |
| 3.37 Gpixels/sec | Gaussian Blur | 0.94 Gpixels/sec |
| 0.88 Gpixels/sec | Feature Matching | 0.22 Gpixels/sec |
| 300.1 Gpixels/sec | Stereo Matching | 60 Gpixels/sec |
| 8599.6 FPS | Particle Physics | 3695.9 FPS |
| OpenCL | API | OpenCL |
| 10096 | G3D Mark Score | — |
| 473 | G2D Mark | — |
| 87 FPS | DirectX 11 | — |
| 39 FPS | DirectX 12 | — |
| 3651 Ops/s | GPU Compute | — |
| 8358 | GB6 ML Single Precision | 3770 |
| 6961 | GB6 ML Half Precision | 5146 |
| 6020 | GB6 ML Quantized | 2824 |
| 3378 | Image Classification (SP) | 2902 |
| 4732 | Image Segmentation (HP) | 5473 |
| 8716 | Image Super Resolution (Q) | 2967 |
| 7909 | Face Detection (HP) | 6068 |
| 35887 | Pose Estimation (Q) | 8220 |
| 1591 | Text Classification (SP) | 609 |
| 1912 | Machine Translation (HP) | 1146 |
| 4195 | Object Detection (SP) | 2766 |
| 15599 | Depth Estimation (Q) | 6405 |
| 70176 | Style Transfer (SP) | 26796 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 76 GPixel/s | Pixel Fill Rate | 28-32 GPixel/s |
| 153 GTexel/s | Texture Fill Rate | 56-64 GTexel/s |
| 4.9 TFLOPS | FLOPS (FP32) | 1.8-2 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 6 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 192-bit | Bus | — |
| No | ECC | — |
| 288 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 80 W | TGP | 14 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 284 mm² | Die Size | — |
| 6.6 billion | Transistor Count | — |
| 23.24 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 23, 2019 | Released | December 14, 2023 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Turing | Architecture | Xe LPG |
| TU116 (N18E-G0) | GPU Codename | — |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core Ultra 5 125Uor above |
| 5346 | Steel Nomad Lite Score | — |
| 5596 | Time Spy | — |
| 18003 | Solar Bay | — |
| 1507 | Port Royal | — |
| 14839 | Fire Strike | — |
| 11402 | Wild Life Extreme | — |
| 60067 | Night Raid | — |
| 1455 MHz | Base Clock | 300 MHz |
| 1590 MHz | Boost Clock | 1750-2000 MHz (configurable) |
| 1536 | Shading Units | 512 |
| 96 | Texture Mapping Units (TMUs) | 32 |
| 48 | Render Output Units (ROPs) | 16 |
| 24 | Compute Units (Pipelines) | 64 |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 4 |
| 64KB per cluster | L1 Cache | 768KB shared |
| 1536KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |