Quick/Comparisons
19 | Gaming | 66 |
29 | Workstation | 79 |
17 | AI/ML |
Compare with something else?
Compare GeForce GTX 1660 with another →62 |
43 | Energy Efficiency | 49 |
22 | Quick Comparison Final Score | 66 |
| TU116 | Graphics Processor | GB202-300-A1 |
| 1408 | Cores | 10496 |
| 88 / 48 | TMUs / ROPs | 328 / 112 |
| 772.88 | Blender GPU | 7401.59 |
| 49 | Forza Horizon 5 | 135 |
| 67 | The Witcher 3 | 180 |
| 91 | Counter-Strike 2 | 214 |
| 64 | Far Cry 6 | 148 |
| 37 | Hogwarts Legacy | 114 |
| 44 | Call of Duty | 175 |
| 33 | Ghost of Tsushima | 106 |
| 40 | Cyberpunk 2077 | 145 |
| 68 | Tomb Raider | 245 |
| 55 | Average FPS | 162 |
| 70 | 1080p High | 191 |
| 55 | 1080p Ultra | 162 |
| 39 | 1440p Ultra | 127 |
| 20 | 4K Ultra | 75 |
| Low | Margin of Error | High |
| 67074 | GB6 Compute Score | 246458 |
| 122.5 img/sec | Background Blur | 267.1 img/sec |
| 68.6 img/sec | Face Detection | 183.2 img/sec |
| 2.56 Gpixels/sec | Horizon Detection | 11.5 Gpixels/sec |
| 3.33 Gpixels/sec | Edge Detection | 15.8 Gpixels/sec |
| 3.21 Gpixels/sec | Gaussian Blur | 18.1 Gpixels/sec |
| 0.86 Gpixels/sec | Feature Matching | 2.01 Gpixels/sec |
| 273.3 Gpixels/sec | Stereo Matching | 1330 Gpixels/sec |
| 8476.3 FPS | Particle Physics | 35463.8 FPS |
| OpenCL | API | OpenCL |
| 12684 | G3D Mark Score | 24043 |
| 807 | G2D Mark | 843 |
| 104 FPS | DirectX 11 | 254 FPS |
| 50 FPS | DirectX 12 | 109 FPS |
| 5050 Ops/s | GPU Compute | 8247 Ops/s |
| 10238 | GB6 ML Single Precision | 31330 |
| 8153 | GB6 ML Half Precision | 53746 |
| 7392 | GB6 ML Quantized | 24267 |
| 4278 | Image Classification (SP) | 12454 |
| 5856 | Image Segmentation (HP) | 33371 |
| 9561 | Image Super Resolution (Q) | 35476 |
| 9830 | Face Detection (HP) | 67998 |
| 36109 | Pose Estimation (Q) | 168369 |
| 1858 | Text Classification (SP) | 3491 |
| 3286 | Machine Translation (HP) | 6115 |
| 5151 | Object Detection (SP) | 16115 |
| 18021 | Depth Estimation (Q) | 59893 |
| 73708 | Style Transfer (SP) | 279891 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 86 GPixel/s | Pixel Fill Rate | 188-202 GPixel/s |
| 157 GTexel/s | Texture Fill Rate | 551-593 GTexel/s |
| 5 TFLOPS | FLOPS (FP32) | 35.3-37.9 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 6 GB | Memory Size | 24 GB |
| 1750 MHz | Memory Clock | 1750 MHz |
| 14000 Mbps | Effective Memory Speed | 28000 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | — |
| 336 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 125 W | TGP | 95-175 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 284 mm² | Die Size | 378 mm² |
| 6 billion | Transistor Count | 45.6 billion |
| 21.13 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 29, 2019 | Released | March 18, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | High-end |
| Turing | Architecture | Blackwell 2.0 |
| TU116 | GPU Codename | GB202-300-A1 |
| -Intel Core i5 9500or above | Recommended CPU | -Intel Core Ultra 9 275HXor above |
| 5672 | Steel Nomad Lite Score | 24118 |
| 6044 | Time Spy | 21548 |
| 19269 | Solar Bay | 96355 |
| 1548 | Port Royal | 14090 |
| 16189 | Fire Strike | 47636 |
| 12328 | Wild Life Extreme | — |
| 74668 | Night Raid | — |
| 1530 MHz | Base Clock | 990-1680 MHz (configurable) |
| 1785 MHz | Boost Clock | 1680-1807 MHz (configurable) |
| 1408 | Shading Units | 10496 |
| 88 | Texture Mapping Units (TMUs) | 328 |
| 48 | Render Output Units (ROPs) | 112 |
| 22 | Compute Units (Pipelines) | 82 |
| No | Tensor Cores | 328 |
| No | Ray-tracing Cores | 82 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1536KB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |