Quick/Comparisons
16 | Gaming | 5 |
25 | Workstation | 15 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →5 |
50 | Energy Efficiency | 79 |
19 | Quick Comparison Final Score | 20 |
| TU116 | Graphics Processor | Tiger Lake GT2 |
| 1280 | Cores | 768 |
| 80 / 32 | TMUs / ROPs | 48 / 24 |
| 555.23 | Blender GPU | — |
| 42 | Forza Horizon 5 | 9 |
| 48 | The Witcher 3 | 11 |
| 72 | Counter-Strike 2 | 12 |
| 52 | Far Cry 6 | 11 |
| 27 | Hogwarts Legacy | — |
| 34 | Call of Duty | 11 |
| 24 | Ghost of Tsushima | - |
| 29 | Cyberpunk 2077 | - |
| 56 | Tomb Raider | 13 |
| 43 | Average FPS | 10 |
| 55 | 1080p High | 13 |
| 43 | 1080p Ultra | 10 |
| 31 | 1440p Ultra | - |
| 15 | 4K Ultra | - |
| Low | Margin of Error | Low |
| 57455 | GB6 Compute Score | 17326 |
| 106.6 img/sec | Background Blur | 34.5 img/sec |
| 58.3 img/sec | Face Detection | 27.4 img/sec |
| 1.98 Gpixels/sec | Horizon Detection | 0.75 Gpixels/sec |
| 2.67 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 2.79 Gpixels/sec | Gaussian Blur | 0.39 Gpixels/sec |
| 0.75 Gpixels/sec | Feature Matching | 0.18 Gpixels/sec |
| 248.2 Gpixels/sec | Stereo Matching | 55.6 Gpixels/sec |
| 7783.2 FPS | Particle Physics | 3061.7 FPS |
| OpenCL | API | OpenCL |
| 10186 | G3D Mark Score | — |
| 749 | G2D Mark | — |
| 73 FPS | DirectX 11 | — |
| 45 FPS | DirectX 12 | — |
| 4460 Ops/s | GPU Compute | — |
| 8531 | GB6 ML Single Precision | 3218 |
| 7319 | GB6 ML Half Precision | 3202 |
| 6132 | GB6 ML Quantized | 1996 |
| 3533 | Image Classification (SP) | 1428 |
| 5144 | Image Segmentation (HP) | 2420 |
| 7927 | Image Super Resolution (Q) | 1551 |
| 8860 | Face Detection (HP) | 3685 |
| 30433 | Pose Estimation (Q) | 6255 |
| 1622 | Text Classification (SP) | 938 |
| 2754 | Machine Translation (HP) | 1028 |
| 4278 | Object Detection (SP) | 1581 |
| 15240 | Depth Estimation (Q) | 4305 |
| 66527 | Style Transfer (SP) | 26119 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 55 GPixel/s | Pixel Fill Rate | 23-37 GPixel/s |
| 138 GTexel/s | Texture Fill Rate | 46-74 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 1.5-2.4 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 2000 MHz | Memory Clock | System RAM Dependent |
| 12000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 100 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 10 nm |
| 284 mm² | Die Size | 146 mm² |
| 6 billion | Transistor Count | — |
| 21.13 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 7.5 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 23, 2019 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Turing | Architecture | Generation 12.1 |
| TU116 | GPU Codename | Tiger Lake GT2 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core i7 1160G7or above |
| 4388 | Steel Nomad Lite Score | 882 |
| 4691 | Time Spy | 1282 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 12265 | Fire Strike | 4415 |
| 9633 | Wild Life Extreme | 3124 |
| 60029 | Night Raid | 14097 |
| 1530 MHz | Base Clock | 300 MHz |
| 1725 MHz | Boost Clock | 950-1550 MHz (configurable) |
| 1280 | Shading Units | 768 |
| 80 | Texture Mapping Units (TMUs) | 48 |
| 32 | Render Output Units (ROPs) | 24 |
| 20 | Compute Units (Pipelines) | 96 |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | — |
| 64KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |