Quick/Comparisons
16 | Gaming | 71 |
25 | Workstation | 73 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →60 |
50 | Energy Efficiency | 50 |
19 | Quick Comparison Final Score | 67 |
| TU116 | Graphics Processor | GB203-400 |
| 1280 | Cores | 10496 |
| 80 / 32 | TMUs / ROPs | 328 / 112 |
| 555.23 | Blender GPU | 8001.96 |
| 42 | Forza Horizon 5 | 154 |
| 48 | The Witcher 3 | 198 |
| 72 | Counter-Strike 2 | 213 |
| 52 | Far Cry 6 | 155 |
| 27 | Hogwarts Legacy | 123 |
| 34 | Call of Duty | 187 |
| 24 | Ghost of Tsushima | 115 |
| 29 | Cyberpunk 2077 | 155 |
| 56 | Tomb Raider | 260 |
| 43 | Average FPS | 173 |
| 55 | 1080p High | 202 |
| 43 | 1080p Ultra | 173 |
| 31 | 1440p Ultra | 137 |
| 15 | 4K Ultra | 80 |
| Low | Margin of Error | Low |
| 57455 | GB6 Compute Score | 226752 |
| 106.6 img/sec | Background Blur | 266.5 img/sec |
| 58.3 img/sec | Face Detection | 196.9 img/sec |
| 1.98 Gpixels/sec | Horizon Detection | 10.6 Gpixels/sec |
| 2.67 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 2.79 Gpixels/sec | Gaussian Blur | 14.4 Gpixels/sec |
| 0.75 Gpixels/sec | Feature Matching | 1.89 Gpixels/sec |
| 248.2 Gpixels/sec | Stereo Matching | 1150 Gpixels/sec |
| 7783.2 FPS | Particle Physics | 29783 FPS |
| OpenCL | API | OpenCL |
| 10186 | G3D Mark Score | 28298 |
| 749 | G2D Mark | 1094 |
| 73 FPS | DirectX 11 | 265 FPS |
| 45 FPS | DirectX 12 | 136 FPS |
| 4460 Ops/s | GPU Compute | 11559 Ops/s |
| 8531 | GB6 ML Single Precision | 30250 |
| 7319 | GB6 ML Half Precision | 52126 |
| 6132 | GB6 ML Quantized | 23496 |
| 3533 | Image Classification (SP) | 12121 |
| 5144 | Image Segmentation (HP) | 33054 |
| 7927 | Image Super Resolution (Q) | 33652 |
| 8860 | Face Detection (HP) | 67213 |
| 30433 | Pose Estimation (Q) | 151395 |
| 1622 | Text Classification (SP) | 3209 |
| 2754 | Machine Translation (HP) | 6292 |
| 4278 | Object Detection (SP) | 15618 |
| 15240 | Depth Estimation (Q) | 57894 |
| 66527 | Style Transfer (SP) | 272117 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 55 GPixel/s | Pixel Fill Rate | 170-242 GPixel/s |
| 138 GTexel/s | Texture Fill Rate | 497-708 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 31.8-45.3 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 24 GB |
| 2000 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 28000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 100 W | TGP | 95-175 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 284 mm² | Die Size | 378 mm² |
| 6 billion | Transistor Count | 45.6 billion |
| 21.13 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 10.1 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | January 6, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Turing | Architecture | Blackwell 2.0 |
| TU116 | GPU Codename | GB203-400 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core Ultra 9 275HXor above |
| 4388 | Steel Nomad Lite Score | 26140 |
| 4691 | Time Spy | 25013 |
| — | Solar Bay | 115677 |
| — | Port Royal | 16533 |
| 12265 | Fire Strike | 51096 |
| 9633 | Wild Life Extreme | 47099 |
| 60029 | Night Raid | 177139 |
| 1530 MHz | Base Clock | 990-1515 MHz (configurable) |
| 1725 MHz | Boost Clock | 1515-2160 MHz (configurable) |
| 1280 | Shading Units | 10496 |
| 80 | Texture Mapping Units (TMUs) | 328 |
| 32 | Render Output Units (ROPs) | 112 |
| 20 | Compute Units (Pipelines) | 82 |
| No | Tensor Cores | 328 |
| No | Ray-tracing Cores | 82 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |