Quick/Comparisons
16 | Gaming | 45 |
25 | Workstation | 45 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →39 |
50 | Energy Efficiency | 65 |
19 | Quick Comparison Final Score | 48 |
| TU116 | Graphics Processor | GB206-300 |
| 1280 | Cores | 4608 |
| 80 / 32 | TMUs / ROPs | 144 / 48 |
| 555.23 | Blender GPU | 4007.35 |
| 42 | Forza Horizon 5 | 96 |
| 48 | The Witcher 3 | 137 |
| 72 | Counter-Strike 2 | 195 |
| 52 | Far Cry 6 | 116 |
| 27 | Hogwarts Legacy | 79 |
| 34 | Call of Duty | 110 |
| 24 | Ghost of Tsushima | 73 |
| 29 | Cyberpunk 2077 | 92 |
| 56 | Tomb Raider | 149 |
| 43 | Average FPS | 116 |
| 55 | 1080p High | 140 |
| 43 | 1080p Ultra | 116 |
| 31 | 1440p Ultra | 88 |
| 15 | 4K Ultra | 51 |
| Low | Margin of Error | Low |
| 57455 | GB6 Compute Score | 134209 |
| 106.6 img/sec | Background Blur | 213.4 img/sec |
| 58.3 img/sec | Face Detection | 130.4 img/sec |
| 1.98 Gpixels/sec | Horizon Detection | 4.89 Gpixels/sec |
| 2.67 Gpixels/sec | Edge Detection | 6.23 Gpixels/sec |
| 2.79 Gpixels/sec | Gaussian Blur | 7.41 Gpixels/sec |
| 0.75 Gpixels/sec | Feature Matching | 1.46 Gpixels/sec |
| 248.2 Gpixels/sec | Stereo Matching | 661.9 Gpixels/sec |
| 7783.2 FPS | Particle Physics | 19395.6 FPS |
| OpenCL | API | OpenCL |
| 10186 | G3D Mark Score | 19173 |
| 749 | G2D Mark | 884 |
| 73 FPS | DirectX 11 | 186 FPS |
| 45 FPS | DirectX 12 | 91 FPS |
| 4460 Ops/s | GPU Compute | 7114 Ops/s |
| 8531 | GB6 ML Single Precision | 22022 |
| 7319 | GB6 ML Half Precision | 40929 |
| 6132 | GB6 ML Quantized | 17069 |
| 3533 | Image Classification (SP) | 8984 |
| 5144 | Image Segmentation (HP) | 26270 |
| 7927 | Image Super Resolution (Q) | 24606 |
| 8860 | Face Detection (HP) | 48283 |
| 30433 | Pose Estimation (Q) | 98180 |
| 1622 | Text Classification (SP) | 3260 |
| 2754 | Machine Translation (HP) | 5770 |
| 4278 | Object Detection (SP) | 11172 |
| 15240 | Depth Estimation (Q) | 43305 |
| 66527 | Style Transfer (SP) | 165555 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 55 GPixel/s | Pixel Fill Rate | 68-121 GPixel/s |
| 138 GTexel/s | Texture Fill Rate | 203-363 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 13-23.2 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 8 GB |
| 2000 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 24000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 384 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 100 W | TGP | 50-125 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 284 mm² | Die Size | 181 mm² |
| 6 billion | Transistor Count | 21.9 billion |
| 21.13 MTr/mm² | Transistor Density | 120.99 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | January 7, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Turing | Architecture | Blackwell 2.0 |
| TU116 | GPU Codename | GB206-300 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core Ultra 7 255HXor above |
| 4388 | Steel Nomad Lite Score | 13896 |
| 4691 | Time Spy | 13563 |
| — | Solar Bay | 59662 |
| — | Port Royal | 8648 |
| 12265 | Fire Strike | 35860 |
| 9633 | Wild Life Extreme | 24526 |
| 60029 | Night Raid | 125756 |
| 1530 MHz | Base Clock | 890-1410 MHz (configurable) |
| 1725 MHz | Boost Clock | 1410-2520 MHz (configurable) |
| 1280 | Shading Units | 4608 |
| 80 | Texture Mapping Units (TMUs) | 144 |
| 32 | Render Output Units (ROPs) | 48 |
| 20 | Compute Units (Pipelines) | 36 |
| No | Tensor Cores | 144 |
| No | Ray-tracing Cores | 36 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |