Quick/Comparisons
16 | Gaming | 5 |
25 | Workstation | 9 |
14 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →3 |
50 | Energy Efficiency | 68 |
19 | Quick Comparison Final Score | 16 |
| TU116 | Graphics Processor | GP108 |
| 1280 | Cores | 384 |
| 80 / 32 | TMUs / ROPs | 24 / 16 |
| 555.23 | Blender GPU | 87.25 |
| 42 | Forza Horizon 5 | - |
| 48 | The Witcher 3 | - |
| 72 | Counter-Strike 2 | 17 |
| 52 | Far Cry 6 | 16 |
| 27 | Hogwarts Legacy | - |
| 34 | Call of Duty | 23 |
| 24 | Ghost of Tsushima | - |
| 29 | Cyberpunk 2077 | — |
| 56 | Tomb Raider | - |
| 43 | Average FPS | 10 |
| 55 | 1080p High | 14 |
| 43 | 1080p Ultra | 10 |
| 31 | 1440p Ultra | - |
| 15 | 4K Ultra | - |
| Low | Margin of Error | Medium |
| 57455 | GB6 Compute Score | 10870 |
| 106.6 img/sec | Background Blur | 27.8 img/sec |
| 58.3 img/sec | Face Detection | 13 img/sec |
| 1.98 Gpixels/sec | Horizon Detection | 0.4 Gpixels/sec |
| 2.67 Gpixels/sec | Edge Detection | 0.59 Gpixels/sec |
| 2.79 Gpixels/sec | Gaussian Blur | 0.64 Gpixels/sec |
| 0.75 Gpixels/sec | Feature Matching | 0.12 Gpixels/sec |
| 248.2 Gpixels/sec | Stereo Matching | 34 Gpixels/sec |
| 7783.2 FPS | Particle Physics | 960.9 FPS |
| OpenCL | API | OpenCL |
| 10186 | G3D Mark Score | 2376 |
| 749 | G2D Mark | 238 |
| 73 FPS | DirectX 11 | 18 FPS |
| 45 FPS | DirectX 12 | 12 FPS |
| 4460 Ops/s | GPU Compute | 1011 Ops/s |
| 8531 | GB6 ML Single Precision | 1840 |
| 7319 | GB6 ML Half Precision | 1885 |
| 6132 | GB6 ML Quantized | 1401 |
| 3533 | Image Classification (SP) | 405 |
| 5144 | Image Segmentation (HP) | 968 |
| 7927 | Image Super Resolution (Q) | 2273 |
| 8860 | Face Detection (HP) | 1652 |
| 30433 | Pose Estimation (Q) | 8039 |
| 1622 | Text Classification (SP) | 837 |
| 2754 | Machine Translation (HP) | 944 |
| 4278 | Object Detection (SP) | 552 |
| 15240 | Depth Estimation (Q) | 3111 |
| 66527 | Style Transfer (SP) | 17477 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 55 GPixel/s | Pixel Fill Rate | 25 GPixel/s |
| 138 GTexel/s | Texture Fill Rate | 38 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 1.2 TFLOPS |
| GDDR6 | Memory Type | GDDR5 |
| 4 GB | Memory Size | 2 GB |
| 2000 MHz | Memory Clock | 1502 MHz |
| 12000 Mbps | Effective Memory Speed | 6000 Mbps |
| 128-bit | Bus | 64-bit |
| No | ECC | — |
| 192 GB/s | Memory Bandwidth | 48 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 3.0 x4 |
| 100 W | TGP | 25 W |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 14 nm |
| 284 mm² | Die Size | 74 mm² |
| 6 billion | Transistor Count | 1.8 billion |
| 21.13 MTr/mm² | Transistor Density | 24.32 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 1.2 |
| 7.5 | CUDA | 6.1 |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | 1.4 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | February 21, 2009 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Entry-level |
| Turing | Architecture | Pascal |
| TU116 | GPU Codename | GP108 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core i7 1065G7or above |
| 4388 | Steel Nomad Lite Score | 896 |
| 4691 | Time Spy | 1078 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 12265 | Fire Strike | 3619 |
| 9633 | Wild Life Extreme | 2227 |
| 60029 | Night Raid | 14485 |
| 1530 MHz | Base Clock | 1519 MHz |
| 1725 MHz | Boost Clock | 1582 MHz |
| 1280 | Shading Units | 384 |
| 80 | Texture Mapping Units (TMUs) | 24 |
| 32 | Render Output Units (ROPs) | 16 |
| 20 | Compute Units (Pipelines) | 3 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | 48KB per cluster |
| 1024KB shared | L2 Cache | 512KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |