Quick/Comparisons
11 | Gaming | 4 |
21 | Workstation | 13 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →3 |
65 | Energy Efficiency | 79 |
23 | Quick Comparison Final Score | 19 |
| TU117 | Graphics Processor | Tiger Lake GT2 |
| 1024 | Cores | 384 |
| 64 / 32 | TMUs / ROPs | 24 / 12 |
| 378.08 | Blender GPU | — |
| 29 | Forza Horizon 5 | — |
| 33 | The Witcher 3 | — |
| 48 | Counter-Strike 2 | — |
| 39 | Far Cry 6 | — |
| 17 | Hogwarts Legacy | — |
| 27 | Call of Duty | — |
| 15 | Ghost of Tsushima | — |
| 20 | Cyberpunk 2077 | — |
| 42 | Tomb Raider | — |
| 30 | Average FPS | — |
| 39 | 1080p High | — |
| 30 | 1080p Ultra | — |
| 20 | 1440p Ultra | — |
| 11 | 4K Ultra | — |
| Low | Margin of Error | — |
| 40588 | GB6 Compute Score | 8198 |
| 74.4 img/sec | Background Blur | 18.4 img/sec |
| 42 img/sec | Face Detection | 10.7 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | — |
| 384 | G2D Mark | — |
| 50 FPS | DirectX 11 | — |
| 27 FPS | DirectX 12 | — |
| 2750 Ops/s | GPU Compute | — |
| 7029 | GB6 ML Single Precision | 1963 |
| 5688 | GB6 ML Half Precision | 2033 |
| 5358 | GB6 ML Quantized | 1297 |
| 2866 | Image Classification (SP) | 893 |
| 3745 | Image Segmentation (HP) | 1369 |
| 6865 | Image Super Resolution (Q) | 1052 |
| 6519 | Face Detection (HP) | 2087 |
| 24706 | Pose Estimation (Q) | 3981 |
| 1793 | Text Classification (SP) | 807 |
| 1906 | Machine Translation (HP) | 895 |
| 3498 | Object Detection (SP) | 944 |
| 13936 | Depth Estimation (Q) | 2678 |
| 50917 | Style Transfer (SP) | 13752 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 1500 MHz | Memory Clock | System RAM Dependent |
| 12000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 50 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 10 nm |
| 200 mm² | Die Size | 146 mm² |
| 4.7 billion | Transistor Count | — |
| 23.5 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 7.5 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2020 | Released | August 15, 2020 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Turing | Architecture | Generation 12.1 |
| TU117 | GPU Codename | Tiger Lake GT2 |
| -Intel Core i5 10300Hor above | Recommended CPU | — |
| 3260 | Steel Nomad Lite Score | 559 |
| 3442 | Time Spy | 742 |
| — | Solar Bay | — |
| 6905 | Port Royal | — |
| 9312 | Fire Strike | 2351 |
| 6928 | Wild Life Extreme | 1606 |
| 40578 | Night Raid | 10140 |
| 64KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 400 MHz |
| 1560 MHz | Boost Clock | 800-1400 MHz (configurable) |
| 1024 | Shading Units | 384 |
| 64 | Texture Mapping Units (TMUs) | 24 |
| 32 | Render Output Units (ROPs) | 12 |
| 16 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |