Quick/Comparisons
11 | Gaming | 51 |
21 | Workstation | 62 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →| — |
65 | Energy Efficiency | 49 |
23 | Quick Comparison Final Score | — |
| TU117 | Graphics Processor | BMG-G31 |
| 1024 | Cores | 4096 |
| 64 / 32 | TMUs / ROPs | 256 / 128 |
| 378.08 | Blender GPU | 3324.51 |
| 29 | Forza Horizon 5 | — |
| 33 | The Witcher 3 | — |
| 48 | Counter-Strike 2 | — |
| 39 | Far Cry 6 | — |
| 17 | Hogwarts Legacy | — |
| 27 | Call of Duty | — |
| 15 | Ghost of Tsushima | — |
| 20 | Cyberpunk 2077 | — |
| 42 | Tomb Raider | — |
| 30 | Average FPS | — |
| 39 | 1080p High | — |
| 30 | 1080p Ultra | — |
| 20 | 1440p Ultra | — |
| 11 | 4K Ultra | — |
| Low | Margin of Error | — |
| 40588 | GB6 Compute Score | 179586 |
| 74.4 img/sec | Background Blur | — |
| 42 img/sec | Face Detection | — |
| 1.47 Gpixels/sec | Horizon Detection | — |
| 1.93 Gpixels/sec | Edge Detection | — |
| 1.81 Gpixels/sec | Gaussian Blur | — |
| 0.52 Gpixels/sec | Feature Matching | — |
| 187 Gpixels/sec | Stereo Matching | — |
| 5347.1 FPS | Particle Physics | — |
| OpenCL | API | — |
| 6968 | G3D Mark Score | 17577 |
| 384 | G2D Mark | 601 |
| 50 FPS | DirectX 11 | 138 FPS |
| 27 FPS | DirectX 12 | 96 FPS |
| 2750 Ops/s | GPU Compute | 8261 Ops/s |
| 7029 | GB6 ML Single Precision | — |
| 5688 | GB6 ML Half Precision | — |
| 5358 | GB6 ML Quantized | — |
| 2866 | Image Classification (SP) | — |
| 3745 | Image Segmentation (HP) | — |
| 6865 | Image Super Resolution (Q) | — |
| 6519 | Face Detection (HP) | — |
| 24706 | Pose Estimation (Q) | — |
| 1793 | Text Classification (SP) | — |
| 1906 | Machine Translation (HP) | — |
| 3498 | Object Detection (SP) | — |
| 13936 | Depth Estimation (Q) | — |
| 50917 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 50 GPixel/s | Pixel Fill Rate | 358 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 717 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 22.9 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 32 GB |
| 1500 MHz | Memory Clock | 2375 MHz |
| 12000 Mbps | Effective Memory Speed | 19000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 608 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 50 W | TGP | 230 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | — |
| 4.7 billion | Transistor Count | — |
| 23.5 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | March 25, 2026 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | High-end |
| Turing | Architecture | Battlemage Pro Series |
| TU117 | GPU Codename | BMG-G31 |
| -Intel Core i5 10300Hor above | Recommended CPU | — |
| 3260 | Steel Nomad Lite Score | — |
| 3442 | Time Spy | 19094 |
| — | Solar Bay | — |
| 6905 | Port Royal | — |
| 9312 | Fire Strike | 47615 |
| 6928 | Wild Life Extreme | — |
| 40578 | Night Raid | — |
| 64KB per cluster | L1 Cache | 256KB per cluster |
| 1024KB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 2280 MHz |
| 1560 MHz | Boost Clock | 2800 MHz |
| 1024 | Shading Units | 4096 |
| 64 | Texture Mapping Units (TMUs) | 256 |
| 32 | Render Output Units (ROPs) | 128 |
| 16 | Compute Units (Pipelines) | 32 |
| No | Tensor Cores | 256 |
| No | Ray-tracing Cores | 32 |