Quick/Comparisons
11 | Gaming | 76 |
21 | Workstation | 74 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →66 |
65 | Energy Efficiency | 49 |
23 | Quick Comparison Final Score | 74 |
| TU117 | Graphics Processor | GB203-200-A1 |
| 1024 | Cores | 8960 |
| 64 / 32 | TMUs / ROPs | 280 / 96 |
| 378.08 | Blender GPU | 7584.67 |
| 29 | Forza Horizon 5 | 166 |
| 33 | The Witcher 3 | 213 |
| 48 | Counter-Strike 2 | 219 |
| 39 | Far Cry 6 | 159 |
| 17 | Hogwarts Legacy | 135 |
| 27 | Call of Duty | 205 |
| 15 | Ghost of Tsushima | 121 |
| 20 | Cyberpunk 2077 | 174 |
| 42 | Tomb Raider | 260 |
| 30 | Average FPS | 184 |
| 39 | 1080p High | 217 |
| 30 | 1080p Ultra | 184 |
| 20 | 1440p Ultra | 148 |
| 11 | 4K Ultra | 86 |
| Low | Margin of Error | Low |
| 40588 | GB6 Compute Score | 240508 |
| 74.4 img/sec | Background Blur | 297.9 img/sec |
| 42 img/sec | Face Detection | 218.6 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 10.1 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 13.9 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 14.8 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 2.03 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 1290 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 35438.3 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | 32425 |
| 384 | G2D Mark | 1329 |
| 50 FPS | DirectX 11 | 304 FPS |
| 27 FPS | DirectX 12 | 126 FPS |
| 2750 Ops/s | GPU Compute | 18089 Ops/s |
| 7029 | GB6 ML Single Precision | 36504 |
| 5688 | GB6 ML Half Precision | 64459 |
| 5358 | GB6 ML Quantized | 27312 |
| 2866 | Image Classification (SP) | 14913 |
| 3745 | Image Segmentation (HP) | 45199 |
| 6865 | Image Super Resolution (Q) | 39360 |
| 6519 | Face Detection (HP) | 84188 |
| 24706 | Pose Estimation (Q) | 161400 |
| 1793 | Text Classification (SP) | 4010 |
| 1906 | Machine Translation (HP) | 7973 |
| 3498 | Object Detection (SP) | 18934 |
| 13936 | Depth Estimation (Q) | 67761 |
| 50917 | Style Transfer (SP) | 335879 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 235 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 687 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 43.9 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 28000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 896 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 50 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 378 mm² |
| 4.7 billion | Transistor Count | 45.6 billion |
| 23.5 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4 | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Turing | Architecture | Blackwell 2.0 |
| TU117 | GPU Codename | GB203-200-A1 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 3260 | Steel Nomad Lite Score | 29989 |
| 3442 | Time Spy | 27815 |
| — | Solar Bay | 136964 |
| 6905 | Port Royal | 19613 |
| 9312 | Fire Strike | 67382 |
| 6928 | Wild Life Extreme | 57734 |
| 40578 | Night Raid | 189734 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 2295 MHz |
| 1560 MHz | Boost Clock | 2452 MHz |
| 1024 | Shading Units | 8960 |
| 64 | Texture Mapping Units (TMUs) | 280 |
| 32 | Render Output Units (ROPs) | 96 |
| 16 | Compute Units (Pipelines) | 70 |
| No | Tensor Cores | 280 |
| No | Ray-tracing Cores | 70 |