Quick/Comparisons
25 | Gaming | 51 |
30 | Workstation | 62 |
17 | AI/ML |
Compare with something else?
Compare GeForce GTX 1080 with another →| — |
20 | Energy Efficiency | 49 |
26 | Quick Comparison Final Score | — |
| 160 / 64 | TMUs / ROPs | 256 / 128 |
| GP104 | Graphics Processor | BMG-G31 |
| 2560 | Cores | 4096 |
| 607 | Blender GPU | 3324.51 |
| 61 | Forza Horizon 5 | — |
| 86 | The Witcher 3 | — |
| 116 | Counter-Strike 2 | — |
| 74 | Far Cry 6 | — |
| 45 | Hogwarts Legacy | — |
| 62 | Call of Duty | — |
| 42 | Ghost of Tsushima | — |
| 53 | Cyberpunk 2077 | — |
| 85 | Tomb Raider | — |
| 69 | Average FPS | — |
| 87 | 1080p High | — |
| 69 | 1080p Ultra | — |
| 51 | 1440p Ultra | — |
| 27 | 4K Ultra | — |
| Low | Margin of Error | — |
| 63994 | GB6 Compute Score | 179586 |
| 152.4 img/sec | Background Blur | — |
| 71.6 img/sec | Face Detection | — |
| 2.73 Gpixels/sec | Horizon Detection | — |
| 4.15 Gpixels/sec | Edge Detection | — |
| 5.03 Gpixels/sec | Gaussian Blur | — |
| 0.32 Gpixels/sec | Feature Matching | — |
| 238.9 Gpixels/sec | Stereo Matching | — |
| 6716.4 FPS | Particle Physics | — |
| OpenCL | API | — |
| 15612 | G3D Mark Score | 17577 |
| 888 | G2D Mark | 601 |
| 125 FPS | DirectX 11 | 138 FPS |
| 55 FPS | DirectX 12 | 96 FPS |
| 7627 Ops/s | GPU Compute | 8261 Ops/s |
| 9341 | GB6 ML Single Precision | — |
| 9110 | GB6 ML Half Precision | — |
| 6830 | GB6 ML Quantized | — |
| 2591 | Image Classification (SP) | — |
| 5497 | Image Segmentation (HP) | — |
| 11914 | Image Super Resolution (Q) | — |
| 9841 | Face Detection (HP) | — |
| 53922 | Pose Estimation (Q) | — |
| 1732 | Text Classification (SP) | — |
| 2662 | Machine Translation (HP) | — |
| 3255 | Object Detection (SP) | — |
| 16431 | Depth Estimation (Q) | — |
| 112226 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 111 GPixel/s | Pixel Fill Rate | 358 GPixel/s |
| 277 GTexel/s | Texture Fill Rate | 717 GTexel/s |
| 8.9 TFLOPS | FLOPS (FP32) | 22.9 TFLOPS |
| GDDR5X | Memory Type | GDDR6 |
| 8 GB | Memory Size | 32 GB |
| 1251 MHz | Memory Clock | 2375 MHz |
| 10000 Mbps | Effective Memory Speed | 19000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 320.3 GB/s | Memory Bandwidth | 608 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 180 W | TGP | 230 W |
| TSMC | Manufacturing | TSMC |
| 16 nm | Fabrication Process | 5 nm |
| 314 mm² | Die Size | — |
| 7 billion | Transistor Count | — |
| 22.29 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| May 27, 2016 | Released | March 25, 2026 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Pascal | Architecture | Battlemage Pro Series |
| GP104 | GPU Codename | BMG-G31 |
| -Intel Core i7 7700Kor above | Recommended CPU | — |
| 7280 | Steel Nomad Lite Score | — |
| 7593 | Time Spy | 19094 |
| 19925 | Solar Bay | — |
| 1675 | Port Royal | — |
| 22752 | Fire Strike | 47615 |
| 15141 | Wild Life Extreme | — |
| 82222 | Night Raid | — |
| 1607 MHz | Base Clock | 2280 MHz |
| 1733 MHz | Boost Clock | 2800 MHz |
| 2560 | Shading Units | 4096 |
| 160 | Texture Mapping Units (TMUs) | 256 |
| 64 | Render Output Units (ROPs) | 128 |
| 20 | Compute Units (Pipelines) | 32 |
| No | Tensor Cores | 256 |
| No | Ray-tracing Cores | 32 |
| 48KB per cluster | L1 Cache | 256KB per cluster |
| 2MB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |