Quick/Comparisons
14 | Gaming | 37 |
22 | Workstation | 59 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1060 with another →45 |
37 | Energy Efficiency | 59 |
17 | Quick Comparison Final Score | 47 |
| GP106 | Graphics Processor | GB205-300-A1 |
| 1280 | Cores | 5888 |
| 80 / 48 | TMUs / ROPs | 184 / 80 |
| 377.15 | Blender GPU | 3405.25 |
| 38 | Forza Horizon 5 | 79 |
| 43 | The Witcher 3 | 111 |
| 67 | Counter-Strike 2 | 149 |
| 46 | Far Cry 6 | 94 |
| 22 | Hogwarts Legacy | 63 |
| 34 | Call of Duty | 83 |
| 23 | Ghost of Tsushima | 58 |
| 28 | Cyberpunk 2077 | 73 |
| 53 | Tomb Raider | 112 |
| 39 | Average FPS | 91 |
| 50 | 1080p High | 112 |
| 39 | 1080p Ultra | 91 |
| 27 | 1440p Ultra | 66 |
| 14 | 4K Ultra | 37 |
| Low | Margin of Error | High |
| 39230 | GB6 Compute Score | 167869 |
| 100.2 img/sec | Background Blur | 238.8 img/sec |
| 48.1 img/sec | Face Detection | 147.6 img/sec |
| 1.54 Gpixels/sec | Horizon Detection | 6.73 Gpixels/sec |
| 2.25 Gpixels/sec | Edge Detection | 9.27 Gpixels/sec |
| 2.58 Gpixels/sec | Gaussian Blur | 10.7 Gpixels/sec |
| 0.25 Gpixels/sec | Feature Matching | 1.68 Gpixels/sec |
| 136.9 Gpixels/sec | Stereo Matching | 778.4 Gpixels/sec |
| 4220.5 FPS | Particle Physics | 23023.5 FPS |
| OpenCL | API | OpenCL |
| 10050 | G3D Mark Score | 21959 |
| 741 | G2D Mark | 833 |
| 72 FPS | DirectX 11 | 224 FPS |
| 37 FPS | DirectX 12 | 100 FPS |
| 4260 Ops/s | GPU Compute | 7578 Ops/s |
| 6580 | GB6 ML Single Precision | 24473 |
| 6649 | GB6 ML Half Precision | 44496 |
| 4804 | GB6 ML Quantized | 18924 |
| 1462 | Image Classification (SP) | 9790 |
| 3872 | Image Segmentation (HP) | 28672 |
| 8136 | Image Super Resolution (Q) | 26553 |
| 6356 | Face Detection (HP) | 53161 |
| 33181 | Pose Estimation (Q) | 120306 |
| 1806 | Text Classification (SP) | 3406 |
| 3149 | Machine Translation (HP) | 5910 |
| 2096 | Object Detection (SP) | 12573 |
| 10515 | Depth Estimation (Q) | 47957 |
| 67831 | Style Transfer (SP) | 199379 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 82 GPixel/s | Pixel Fill Rate | 128-194 GPixel/s |
| 137 GTexel/s | Texture Fill Rate | 295-447 GTexel/s |
| 4.4 TFLOPS | FLOPS (FP32) | 18.9-28.6 TFLOPS |
| GDDR5 | Memory Type | GDDR7 |
| 6 GB | Memory Size | 12 GB |
| 2002 MHz | Memory Clock | 1750 MHz |
| 8000 Mbps | Effective Memory Speed | 28000 Mbps |
| 192-bit | Bus | 192-bit |
| No | ECC | No |
| 192.2 GB/s | Memory Bandwidth | 672 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 120 W | TGP | 60-140 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 16 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 263 mm² |
| 4 billion | Transistor Count | 31.1 billion |
| 20 MTr/mm² | Transistor Density | 118.25 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| July 19, 2016 | Released | March 18, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | Mid-range |
| Pascal | Architecture | Blackwell 2.0 |
| GP106 | GPU Codename | GB205-300-A1 |
| -Intel Core i7 7700or above | Recommended CPU | -Intel Core Ultra 7 265HXor above |
| 4087 | Steel Nomad Lite Score | 8100 |
| 4203 | Time Spy | 12327 |
| 11274 | Solar Bay | 69295 |
| 844 | Port Royal | — |
| 13132 | Fire Strike | 28339 |
| 8510 | Wild Life Extreme | — |
| 54680 | Night Raid | — |
| 1506 MHz | Base Clock | 848-1605 MHz (configurable) |
| 1709 MHz | Boost Clock | 1605-2430 MHz (configurable) |
| 1280 | Shading Units | 5888 |
| 80 | Texture Mapping Units (TMUs) | 184 |
| 48 | Render Output Units (ROPs) | 80 |
| 10 | Compute Units (Pipelines) | 46 |
| No | Tensor Cores | 184 |
| No | Ray-tracing Cores | 46 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1536KB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |