Quick/Comparisons
7 | Gaming | 6 |
16 | Workstation | 12 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →4 |
54 | Energy Efficiency | 84 |
11 | Quick Comparison Final Score | 20 |
| GP107 | Graphics Processor | Raven |
| 640 | Cores | 512 |
| 40 / 32 | TMUs / ROPs | 32 / 8 |
| 170.66 | Blender GPU | — |
| 11 | Forza Horizon 5 | 13 |
| 15 | The Witcher 3 | 10 |
| 21 | Counter-Strike 2 | 15 |
| 24 | Far Cry 6 | 16 |
| 10 | Hogwarts Legacy | - |
| 25 | Call of Duty | 16 |
| - | Ghost of Tsushima | 9 |
| - | Cyberpunk 2077 | 9 |
| 17 | Tomb Raider | 16 |
| 15 | Average FPS | 12 |
| 22 | 1080p High | 16 |
| 15 | 1080p Ultra | 12 |
| 11 | 1440p Ultra | 9 |
| - | 4K Ultra | - |
| Low | Margin of Error | Low |
| 20580 | GB6 Compute Score | 10472 |
| 52.5 img/sec | Background Blur | 21.2 img/sec |
| 24.9 img/sec | Face Detection | 10.9 img/sec |
| 0.79 Gpixels/sec | Horizon Detection | 0.34 Gpixels/sec |
| 1.16 Gpixels/sec | Edge Detection | 0.65 Gpixels/sec |
| 1.25 Gpixels/sec | Gaussian Blur | 0.51 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 0.13 Gpixels/sec |
| 65.5 Gpixels/sec | Stereo Matching | 34.9 Gpixels/sec |
| 1832.4 FPS | Particle Physics | 1322.9 FPS |
| OpenCL | API | OpenCL |
| 5046 | G3D Mark Score | 1566 |
| 457 | G2D Mark | 400 |
| 38 FPS | DirectX 11 | 10 FPS |
| 21 FPS | DirectX 12 | 8 FPS |
| 2105 Ops/s | GPU Compute | 863 Ops/s |
| 3704 | GB6 ML Single Precision | 2257 |
| 3258 | GB6 ML Half Precision | 2817 |
| 2694 | GB6 ML Quantized | 1643 |
| 1249 | Image Classification (SP) | 924 |
| 1833 | Image Segmentation (HP) | 1148 |
| 3934 | Image Super Resolution (Q) | 2211 |
| 3004 | Face Detection (HP) | 2819 |
| 14474 | Pose Estimation (Q) | 7106 |
| 1249 | Text Classification (SP) | 832 |
| 1857 | Machine Translation (HP) | 1021 |
| 1624 | Object Detection (SP) | 1040 |
| 5567 | Depth Estimation (Q) | 3885 |
| 24188 | Style Transfer (SP) | 14495 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 47 GPixel/s | Pixel Fill Rate | 9-17 GPixel/s |
| 58 GTexel/s | Texture Fill Rate | 35-67 GTexel/s |
| 1.9 TFLOPS | FLOPS (FP32) | 1.1-2.2 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 2 GB | Memory Size | System RAM Dependent |
| 1752 MHz | Memory Clock | System RAM Dependent |
| 7000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | IGP |
| 75 W | TGP | 15 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 7 nm |
| 132 mm² | Die Size | 210 mm² |
| 3 billion | Transistor Count | 4.94 billion |
| 22.73 MTr/mm² | Transistor Density | 23.52 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2 |
| 6.1 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| October 25, 2016 | Released | February 13, 2018 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | GCN 5.0 |
| GP107 | GPU Codename | Raven |
| -Intel Core i5 7400or above | Recommended CPU | -AMD Ryzen 7 4800Uor above |
| 1830 | Steel Nomad Lite Score | 1260 |
| 1738 | Time Spy | 1410 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 6771 | Fire Strike | 4499 |
| 3874 | Wild Life Extreme | 2532 |
| 27072 | Night Raid | 17993 |
| 1354 MHz | Base Clock | 300 MHz |
| 1455 MHz | Boost Clock | 1100-2100 MHz (configurable) |
| 640 | Shading Units | 512 |
| 40 | Texture Mapping Units (TMUs) | 32 |
| 32 | Render Output Units (ROPs) | 8 |
| 5 | Compute Units (Pipelines) | 8 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |