Quick/Comparisons
7 | Gaming | 12 |
16 | Workstation | 16 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →18 |
54 | Energy Efficiency | 89 |
11 | Quick Comparison Final Score | 26 |
| GP107 | Graphics Processor | Arrow Lake iGPU |
| 640 | Cores | 1024 |
| 40 / 32 | TMUs / ROPs | 64 / 32 |
| 170.66 | Blender GPU | 765.53 |
| 11 | Forza Horizon 5 | 29 |
| 15 | The Witcher 3 | 33 |
| 21 | Counter-Strike 2 | 33 |
| 24 | Far Cry 6 | 35 |
| 10 | Hogwarts Legacy | 14 |
| 25 | Call of Duty | 27 |
| - | Ghost of Tsushima | 17 |
| - | Cyberpunk 2077 | 20 |
| 17 | Tomb Raider | 35 |
| 15 | Average FPS | 27 |
| 22 | 1080p High | 35 |
| 15 | 1080p Ultra | 27 |
| 11 | 1440p Ultra | 19 |
| - | 4K Ultra | 10 |
| Low | Margin of Error | Low |
| 20580 | GB6 Compute Score | 42502 |
| 52.5 img/sec | Background Blur | 90 img/sec |
| 24.9 img/sec | Face Detection | 39.5 img/sec |
| 0.79 Gpixels/sec | Horizon Detection | 1.21 Gpixels/sec |
| 1.16 Gpixels/sec | Edge Detection | 1.52 Gpixels/sec |
| 1.25 Gpixels/sec | Gaussian Blur | 2.41 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 0.51 Gpixels/sec |
| 65.5 Gpixels/sec | Stereo Matching | 161.8 Gpixels/sec |
| 1832.4 FPS | Particle Physics | 9155.9 FPS |
| OpenCL | API | OpenCL |
| 5046 | G3D Mark Score | 6620 |
| 457 | G2D Mark | 835 |
| 38 FPS | DirectX 11 | 47 FPS |
| 21 FPS | DirectX 12 | 29 FPS |
| 2105 Ops/s | GPU Compute | 2992 Ops/s |
| 3704 | GB6 ML Single Precision | 8764 |
| 3258 | GB6 ML Half Precision | 12046 |
| 2694 | GB6 ML Quantized | 5815 |
| 1249 | Image Classification (SP) | 5224 |
| 1833 | Image Segmentation (HP) | 10501 |
| 3934 | Image Super Resolution (Q) | 6436 |
| 3004 | Face Detection (HP) | 15277 |
| 14474 | Pose Estimation (Q) | 19008 |
| 1249 | Text Classification (SP) | 1566 |
| 1857 | Machine Translation (HP) | 2969 |
| 1624 | Object Detection (SP) | 6172 |
| 5567 | Depth Estimation (Q) | 14526 |
| 24188 | Style Transfer (SP) | 62049 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 47 GPixel/s | Pixel Fill Rate | 72-75 GPixel/s |
| 58 GTexel/s | Texture Fill Rate | 144-150 GTexel/s |
| 1.9 TFLOPS | FLOPS (FP32) | 4.6-4.8 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 2 GB | Memory Size | — |
| 1752 MHz | Memory Clock | — |
| 7000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 112.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x8 |
| 75 W | TGP | 35 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 132 mm² | Die Size | — |
| 3 billion | Transistor Count | — |
| 22.73 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| October 25, 2016 | Released | January 6, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Xe+ |
| GP107 | GPU Codename | Arrow Lake iGPU |
| -Intel Core i5 7400or above | Recommended CPU | -Intel Core Ultra 5 235Hor above |
| 1830 | Steel Nomad Lite Score | 3255 |
| 1738 | Time Spy | 3793 |
| — | Solar Bay | 14650 |
| — | Port Royal | 1990 |
| 6771 | Fire Strike | 8598 |
| 3874 | Wild Life Extreme | 6648 |
| 27072 | Night Raid | 38856 |
| 1354 MHz | Base Clock | 300 MHz |
| 1455 MHz | Boost Clock | 2250-2350 MHz (configurable) |
| 640 | Shading Units | 1024 |
| 40 | Texture Mapping Units (TMUs) | 64 |
| 32 | Render Output Units (ROPs) | 32 |
| 5 | Compute Units (Pipelines) | 8 |
| No | Tensor Cores | 128 |
| No | Ray-tracing Cores | 8 |
| 48KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |