Quick/Comparisons
7 | Gaming | 17 |
16 | Workstation | 16 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →14 |
54 | Energy Efficiency | 92 |
11 | Quick Comparison Final Score | 29 |
| GP107 | Graphics Processor | Lunar Lake iGPU |
| 640 | Cores | 896 |
| 40 / 32 | TMUs / ROPs | — |
| 170.66 | Blender GPU | 582.72 |
| 11 | Forza Horizon 5 | — |
| 15 | The Witcher 3 | — |
| 21 | Counter-Strike 2 | — |
| 24 | Far Cry 6 | — |
| 10 | Hogwarts Legacy | — |
| 25 | Call of Duty | — |
| - | Ghost of Tsushima | — |
| - | Cyberpunk 2077 | — |
| 17 | Tomb Raider | — |
| 15 | Average FPS | — |
| 22 | 1080p High | — |
| 15 | 1080p Ultra | — |
| 11 | 1440p Ultra | — |
| - | 4K Ultra | — |
| Low | Margin of Error | — |
| 20580 | GB6 Compute Score | 25557 |
| 52.5 img/sec | Background Blur | 64.5 img/sec |
| 24.9 img/sec | Face Detection | 34.5 img/sec |
| 0.79 Gpixels/sec | Horizon Detection | 0.74 Gpixels/sec |
| 1.16 Gpixels/sec | Edge Detection | 1.02 Gpixels/sec |
| 1.25 Gpixels/sec | Gaussian Blur | 1.27 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 0.34 Gpixels/sec |
| 65.5 Gpixels/sec | Stereo Matching | 83.6 Gpixels/sec |
| 1832.4 FPS | Particle Physics | 3402.8 FPS |
| OpenCL | API | OpenCL |
| 5046 | G3D Mark Score | 4494 |
| 457 | G2D Mark | 618 |
| 38 FPS | DirectX 11 | 32 FPS |
| 21 FPS | DirectX 12 | 26 FPS |
| 2105 Ops/s | GPU Compute | 2490 Ops/s |
| 3704 | GB6 ML Single Precision | 7794 |
| 3258 | GB6 ML Half Precision | 15672 |
| 2694 | GB6 ML Quantized | 5126 |
| 1249 | Image Classification (SP) | 4265 |
| 1833 | Image Segmentation (HP) | 13719 |
| 3934 | Image Super Resolution (Q) | 5154 |
| 3004 | Face Detection (HP) | 18675 |
| 14474 | Pose Estimation (Q) | 14874 |
| 1249 | Text Classification (SP) | 1399 |
| 1857 | Machine Translation (HP) | 3623 |
| 1624 | Object Detection (SP) | 5223 |
| 5567 | Depth Estimation (Q) | 11851 |
| 24188 | Style Transfer (SP) | 45215 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 47 GPixel/s | Pixel Fill Rate | — |
| 58 GTexel/s | Texture Fill Rate | — |
| 1.9 TFLOPS | FLOPS (FP32) | 3.3 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 2 GB | Memory Size | — |
| 1752 MHz | Memory Clock | — |
| 7000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 75 W | TGP | 30 W |
| Samsung | Manufacturing | Intel |
| 14 nm | Fabrication Process | 3 nm |
| 132 mm² | Die Size | — |
| 3 billion | Transistor Count | — |
| 22.73 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| October 25, 2016 | Released | September 4, 2024 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Xe2 |
| GP107 | GPU Codename | Lunar Lake iGPU |
| -Intel Core i5 7400or above | Recommended CPU | -Intel Core Ultra 5 226Vor above |
| 1830 | Steel Nomad Lite Score | — |
| 1738 | Time Spy | — |
| — | Solar Bay | — |
| — | Port Royal | — |
| 6771 | Fire Strike | — |
| 3874 | Wild Life Extreme | — |
| 27072 | Night Raid | — |
| 1354 MHz | Base Clock | 600 MHz |
| 1455 MHz | Boost Clock | 1850 MHz |
| 640 | Shading Units | 896 |
| 40 | Texture Mapping Units (TMUs) | — |
| 32 | Render Output Units (ROPs) | — |
| 5 | Compute Units (Pipelines) | — |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | 7 |
| 48KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |