Quick/Comparisons
7 | Gaming | 78 |
16 | Workstation | 76 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →66 |
54 | Energy Efficiency | 46 |
11 | Quick Comparison Final Score | 75 |
| GP107 | Graphics Processor | AD103 |
| 640 | Cores | 10240 |
| 40 / 32 | TMUs / ROPs | 320 / 112 |
| 170.66 | Blender GPU | 8420.48 |
| 11 | Forza Horizon 5 | 171 |
| 15 | The Witcher 3 | 210 |
| 21 | Counter-Strike 2 | 223 |
| 24 | Far Cry 6 | 166 |
| 10 | Hogwarts Legacy | 137 |
| 25 | Call of Duty | 216 |
| - | Ghost of Tsushima | 122 |
| - | Cyberpunk 2077 | 177 |
| 17 | Tomb Raider | 265 |
| 15 | Average FPS | 187 |
| 22 | 1080p High | 221 |
| 15 | 1080p Ultra | 187 |
| 11 | 1440p Ultra | 149 |
| - | 4K Ultra | 87 |
| Low | Margin of Error | Low |
| 20580 | GB6 Compute Score | 250691 |
| 52.5 img/sec | Background Blur | 279.5 img/sec |
| 24.9 img/sec | Face Detection | 220.1 img/sec |
| 0.79 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 1.16 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 1.25 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 65.5 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 1832.4 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| 5046 | G3D Mark Score | 34252 |
| 457 | G2D Mark | 1278 |
| 38 FPS | DirectX 11 | 300 FPS |
| 21 FPS | DirectX 12 | 134 FPS |
| 2105 Ops/s | GPU Compute | 19639 Ops/s |
| 3704 | GB6 ML Single Precision | 36883 |
| 3258 | GB6 ML Half Precision | 54286 |
| 2694 | GB6 ML Quantized | 28474 |
| 1249 | Image Classification (SP) | 12453 |
| 1833 | Image Segmentation (HP) | 34467 |
| 3934 | Image Super Resolution (Q) | 43534 |
| 3004 | Face Detection (HP) | 70300 |
| 14474 | Pose Estimation (Q) | 242331 |
| 1249 | Text Classification (SP) | 3767 |
| 1857 | Machine Translation (HP) | 6614 |
| 1624 | Object Detection (SP) | 18301 |
| 5567 | Depth Estimation (Q) | 66477 |
| 24188 | Style Transfer (SP) | 417906 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 47 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 58 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 1.9 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 2 GB | Memory Size | 16 GB |
| 1752 MHz | Memory Clock | 1438 MHz |
| 7000 Mbps | Effective Memory Speed | 23000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 736.3 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 75 W | TGP | 320 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 132 mm² | Die Size | 379 mm² |
| 3 billion | Transistor Count | 45 billion |
| 22.73 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | January 31, 2024 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Ada Lovelace |
| GP107 | GPU Codename | AD103 |
| -Intel Core i5 7400or above | Recommended CPU | -Intel Core i7 14700Kor above |
| 1830 | Steel Nomad Lite Score | 30711 |
| 1738 | Time Spy | 28279 |
| — | Solar Bay | 138998 |
| — | Port Royal | 18348 |
| 6771 | Fire Strike | 63714 |
| 3874 | Wild Life Extreme | 60015 |
| 27072 | Night Raid | 180412 |
| 1354 MHz | Base Clock | 2295 MHz |
| 1455 MHz | Boost Clock | 2550 MHz |
| 640 | Shading Units | 10240 |
| 40 | Texture Mapping Units (TMUs) | 320 |
| 32 | Render Output Units (ROPs) | 112 |
| 5 | Compute Units (Pipelines) | 80 |
| No | Tensor Cores | 320 |
| No | Ray-tracing Cores | 80 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |