Quick/Comparisons
8 | Gaming | 16 |
17 | Workstation | 25 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →14 |
54 | Energy Efficiency | 50 |
12 | Quick Comparison Final Score | 19 |
| GP107 | Graphics Processor | TU116 |
| 768 | Cores | 1280 |
| 48 / 32 | TMUs / ROPs | 80 / 32 |
| 214.48 | Blender GPU | 555.23 |
| 15 | Forza Horizon 5 | 42 |
| 20 | The Witcher 3 | 48 |
| 29 | Counter-Strike 2 | 72 |
| 28 | Far Cry 6 | 52 |
| 13 | Hogwarts Legacy | 27 |
| 26 | Call of Duty | 34 |
| 9 | Ghost of Tsushima | 24 |
| 12 | Cyberpunk 2077 | 29 |
| 27 | Tomb Raider | 56 |
| 20 | Average FPS | 43 |
| 26 | 1080p High | 55 |
| 20 | 1080p Ultra | 43 |
| 14 | 1440p Ultra | 31 |
| - | 4K Ultra | 15 |
| Low | Margin of Error | Low |
| 21180 | GB6 Compute Score | 57455 |
| 56.6 img/sec | Background Blur | 106.6 img/sec |
| 27.4 img/sec | Face Detection | 58.3 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 1.98 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 2.67 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 2.79 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 0.75 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 248.2 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 7783.2 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 10186 |
| 655 | G2D Mark | 749 |
| 44 FPS | DirectX 11 | 73 FPS |
| 26 FPS | DirectX 12 | 45 FPS |
| 2665 Ops/s | GPU Compute | 4460 Ops/s |
| 4117 | GB6 ML Single Precision | 8531 |
| 3560 | GB6 ML Half Precision | 7319 |
| 3084 | GB6 ML Quantized | 6132 |
| 1518 | Image Classification (SP) | 3533 |
| 2085 | Image Segmentation (HP) | 5144 |
| 4847 | Image Super Resolution (Q) | 7927 |
| 3275 | Face Detection (HP) | 8860 |
| 16118 | Pose Estimation (Q) | 30433 |
| 1440 | Text Classification (SP) | 1622 |
| 1875 | Machine Translation (HP) | 2754 |
| 1743 | Object Detection (SP) | 4278 |
| 6258 | Depth Estimation (Q) | 15240 |
| 26368 | Style Transfer (SP) | 66527 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 55 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 138 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 4.4 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 4 GB |
| 1752 MHz | Memory Clock | 2000 MHz |
| 7000 Mbps | Effective Memory Speed | 12000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 3.0 x16 |
| 75 W | TGP | 100 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 12 nm |
| 132 mm² | Die Size | 284 mm² |
| 3 billion | Transistor Count | 6 billion |
| 22.73 MTr/mm² | Transistor Density | 21.13 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 7.5 |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | April 23, 2019 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Turing |
| GP107 | GPU Codename | TU116 |
| — | Recommended CPU | -Intel Core i5 9400or above |
| 2312 | Steel Nomad Lite Score | 4388 |
| 2352 | Time Spy | 4691 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 7702 | Fire Strike | 12265 |
| 4908 | Wild Life Extreme | 9633 |
| 33485 | Night Raid | 60029 |
| 1291 MHz | Base Clock | 1530 MHz |
| 1392 MHz | Boost Clock | 1725 MHz |
| 768 | Shading Units | 1280 |
| 48 | Texture Mapping Units (TMUs) | 80 |
| 32 | Render Output Units (ROPs) | 32 |
| 6 | Compute Units (Pipelines) | 20 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | 64KB per cluster |
| 1024KB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |