Quick/Comparisons
8 | Gaming | 4 |
17 | Workstation | 13 |
7 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →3 |
57 | Energy Efficiency | 79 |
19 | Quick Comparison Final Score | 19 |
| GP107 (N17P-G1) | Graphics Processor | Tiger Lake GT2 |
| 768 | Cores | 384 |
| 48 / 32 | TMUs / ROPs | 24 / 12 |
| 219.05 | Blender GPU | — |
| 18 | Forza Horizon 5 | — |
| 22 | The Witcher 3 | — |
| 28 | Counter-Strike 2 | — |
| 30 | Far Cry 6 | — |
| 13 | Hogwarts Legacy | — |
| 26 | Call of Duty | — |
| - | Ghost of Tsushima | — |
| 12 | Cyberpunk 2077 | — |
| 23 | Tomb Raider | — |
| 20 | Average FPS | — |
| 27 | 1080p High | — |
| 20 | 1080p Ultra | — |
| 14 | 1440p Ultra | — |
| - | 4K Ultra | — |
| Low | Margin of Error | — |
| 27.8 img/sec | Face Detection | 10.7 img/sec |
| 0.84 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 1.22 Gpixels/sec | Edge Detection | 0.47 Gpixels/sec |
| 1.32 Gpixels/sec | Gaussian Blur | 0.3 Gpixels/sec |
| 0.19 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 73.2 Gpixels/sec | Stereo Matching | 21.5 Gpixels/sec |
| 2037 FPS | Particle Physics | 1269.5 FPS |
| OpenCL | API | OpenCL |
| 21976 | GB6 Compute Score | 8198 |
| 57 img/sec | Background Blur | 18.4 img/sec |
| 5918 | G3D Mark Score | — |
| 323 | G2D Mark | — |
| 45 FPS | DirectX 11 | — |
| 24 FPS | DirectX 12 | — |
| 2190 Ops/s | GPU Compute | — |
| 4032 | GB6 ML Single Precision | 1963 |
| 3569 | GB6 ML Half Precision | 2033 |
| 3070 | GB6 ML Quantized | 1297 |
| 1393 | Image Classification (SP) | 893 |
| 2013 | Image Segmentation (HP) | 1369 |
| 4766 | Image Super Resolution (Q) | 1052 |
| 3370 | Face Detection (HP) | 2087 |
| 17580 | Pose Estimation (Q) | 3981 |
| 1319 | Text Classification (SP) | 807 |
| 1662 | Machine Translation (HP) | 895 |
| 1771 | Object Detection (SP) | 944 |
| 6411 | Depth Estimation (Q) | 2678 |
| 28772 | Style Transfer (SP) | 13752 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 52 GPixel/s | Pixel Fill Rate | 10-17 GPixel/s |
| 78 GTexel/s | Texture Fill Rate | 19-34 GTexel/s |
| 2.5 TFLOPS | FLOPS (FP32) | 0.6-1.1 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 1752 MHz | Memory Clock | System RAM Dependent |
| 7008 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 65 W | TGP | 15 W |
| Samsung | Manufacturing | Intel |
| 14 nm | Fabrication Process | 10 nm |
| 132 mm² | Die Size | 146 mm² |
| 3.3 billion | Transistor Count | — |
| 25 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2.131 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 6.1 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 3, 2017 | Released | August 15, 2020 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Pascal | Architecture | Generation 12.1 |
| GP107 (N17P-G1) | GPU Codename | Tiger Lake GT2 |
| -Intel Core i5 8300Hor above | Recommended CPU | — |
| 2303 | Steel Nomad Lite Score | 559 |
| 2345 | Time Spy | 742 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 7708 | Fire Strike | 2351 |
| 4955 | Wild Life Extreme | 1606 |
| 31460 | Night Raid | 10140 |
| 1493 MHz | Base Clock | 400 MHz |
| 1620 MHz | Boost Clock | 800-1400 MHz (configurable) |
| 768 | Shading Units | 384 |
| 48 | Texture Mapping Units (TMUs) | 24 |
| 32 | Render Output Units (ROPs) | 12 |
| 6 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |