Quick/Comparisons
The GeForce RTX 5070 Ti's superior gaming performance, with a score of 76, makes it the clear winner in this category. Its 32-point lead over the Apple M5 Max GPU (40-core) is a significant advantage.
Although the GeForce RTX 5070 Ti has a 20-point lead, the Apple M5 Max GPU (40-core) still performs well in content creation, thanks to its 54 score. However, the GeForce RTX 5070 Ti's 74 score is more representative of its capabilities in this area.
Both GPUs have identical AI/ML scores of 66, indicating that they are evenly matched in this category. This tie suggests that neither GPU has a significant advantage over the other in AI and machine learning tasks.
44 | Gaming | 76 |
54 | Workstation | 74 |
66 | AI/ML | 66 |
100 | Energy Efficiency | 49 |
58 | Quick Comparison Final Score | 74 |
| Custom | Graphics Processor | GB203-200-A1 |
| 5120 | Cores | 8960 |
| 320 / 160 | TMUs / ROPs | 280 / 96 |
| 7937.27 | Blender GPU | 7584.67 |
| — | Forza Horizon 5 | 166 |
| — | The Witcher 3 | 213 |
| — | Counter-Strike 2 | 219 |
| — | Far Cry 6 | 159 |
| — | Hogwarts Legacy | 135 |
| — | Call of Duty | 205 |
| — | Ghost of Tsushima | 121 |
| — | Cyberpunk 2077 | 174 |
| — | Tomb Raider | 260 |
| — | Average FPS | 184 |
| — | 1080p High | 217 |
| — | 1080p Ultra | 184 |
| — | 1440p Ultra | 148 |
| — | 4K Ultra | 86 |
| — | Margin of Error | Low |
| 146407 | GB6 Compute Score | 240508 |
| 257 img/sec | Background Blur | 297.9 img/sec |
| 182.1 img/sec | Face Detection | 218.6 img/sec |
| 5.4 Gpixels/sec | Horizon Detection | 10.1 Gpixels/sec |
| 8.33 Gpixels/sec | Edge Detection | 13.9 Gpixels/sec |
| 8.86 Gpixels/sec | Gaussian Blur | 14.8 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 2.03 Gpixels/sec |
| 455.4 Gpixels/sec | Stereo Matching | 1290 Gpixels/sec |
| 21658 FPS | Particle Physics | 35438.3 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 32425 |
| — | G2D Mark | 1329 |
| — | DirectX 11 | 304 FPS |
| — | DirectX 12 | 126 FPS |
| — | GPU Compute | 18089 Ops/s |
| 29452 | GB6 ML Single Precision | 36504 |
| 46343 | GB6 ML Half Precision | 64459 |
| 43305 | GB6 ML Quantized | 27312 |
| 10711 | Image Classification (SP) | 14913 |
| 42406 | Image Segmentation (HP) | 45199 |
| 42905 | Image Super Resolution (Q) | 39360 |
| 73489 | Face Detection (HP) | 84188 |
| 289766 | Pose Estimation (Q) | 161400 |
| 6087 | Text Classification (SP) | 4010 |
| 8881 | Machine Translation (HP) | 7973 |
| 10130 | Object Detection (SP) | 18934 |
| 84224 | Depth Estimation (Q) | 67761 |
| 264552 | Style Transfer (SP) | 335879 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 259 GPixel/s | Pixel Fill Rate | 235 GPixel/s |
| 518 GTexel/s | Texture Fill Rate | 687 GTexel/s |
| 16.6 TFLOPS | FLOPS (FP32) | 43.9 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 16 GB |
| 9600 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| 512-bit | Bus | 256-bit |
| No | ECC | No |
| 614 GB/s | Memory Bandwidth | 896 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| — | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 4 nm |
| — | Die Size | 378 mm² |
| 28 billion | Transistor Count | 45.6 billion |
| — | Transistor Density | 120.63 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 3, 2026 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB203-200-A1 |
| -Apple M5 Max (40-сore GPU)or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 17913 | Steel Nomad Lite Score | 29989 |
| — | Time Spy | 27815 |
| 79412 | Solar Bay | 136964 |
| — | Port Royal | 19613 |
| — | Fire Strike | 67382 |
| 42244 | Wild Life Extreme | 57734 |
| — | Night Raid | 189734 |
| — | Base Clock | 2295 MHz |
| 1620 MHz | Boost Clock | 2452 MHz |
| 5120 | Shading Units | 8960 |
| 320 | Texture Mapping Units (TMUs) | 280 |
| 160 | Render Output Units (ROPs) | 96 |
| 640 | Compute Units (Pipelines) | 70 |
| — | Tensor Cores | 280 |
| — | Ray-tracing Cores | 70 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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