Quick/Comparisons
38 | Gaming | 16 |
48 | Workstation | 25 |
63 | AI/ML |
Compare with something else?
Compare Apple M5 Max with another →14 |
100 | Energy Efficiency | 50 |
53 | Quick Comparison Final Score | 19 |
| Custom | Graphics Processor | TU116 |
| 4096 | Cores | 1280 |
| 256 / 128 | TMUs / ROPs | 80 / 32 |
| 6539.47 | Blender GPU | 555.23 |
| — | Forza Horizon 5 | 42 |
| — | The Witcher 3 | 48 |
| — | Counter-Strike 2 | 72 |
| — | Far Cry 6 | 52 |
| — | Hogwarts Legacy | 27 |
| — | Call of Duty | 34 |
| — | Ghost of Tsushima | 24 |
| — | Cyberpunk 2077 | 29 |
| — | Tomb Raider | 56 |
| — | Average FPS | 43 |
| — | 1080p High | 55 |
| — | 1080p Ultra | 43 |
| — | 1440p Ultra | 31 |
| — | 4K Ultra | 15 |
| — | Margin of Error | Low |
| 124299 | GB6 Compute Score | 57455 |
| 234.8 img/sec | Background Blur | 106.6 img/sec |
| 158.1 img/sec | Face Detection | 58.3 img/sec |
| 4.48 Gpixels/sec | Horizon Detection | 1.98 Gpixels/sec |
| 6.62 Gpixels/sec | Edge Detection | 2.67 Gpixels/sec |
| 7.19 Gpixels/sec | Gaussian Blur | 2.79 Gpixels/sec |
| 1.17 Gpixels/sec | Feature Matching | 0.75 Gpixels/sec |
| 384.9 Gpixels/sec | Stereo Matching | 248.2 Gpixels/sec |
| 17866.8 FPS | Particle Physics | 7783.2 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 10186 |
| — | G2D Mark | 749 |
| — | DirectX 11 | 73 FPS |
| — | DirectX 12 | 45 FPS |
| — | GPU Compute | 4460 Ops/s |
| 27222 | GB6 ML Single Precision | 8531 |
| 43864 | GB6 ML Half Precision | 7319 |
| 40615 | GB6 ML Quantized | 6132 |
| 10338 | Image Classification (SP) | 3533 |
| 42053 | Image Segmentation (HP) | 5144 |
| 41729 | Image Super Resolution (Q) | 7927 |
| 71929 | Face Detection (HP) | 8860 |
| 287035 | Pose Estimation (Q) | 30433 |
| 2958 | Text Classification (SP) | 1622 |
| 9156 | Machine Translation (HP) | 2754 |
| 9951 | Object Detection (SP) | 4278 |
| 82338 | Depth Estimation (Q) | 15240 |
| 264780 | Style Transfer (SP) | 66527 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 207 GPixel/s | Pixel Fill Rate | 55 GPixel/s |
| 415 GTexel/s | Texture Fill Rate | 138 GTexel/s |
| 13.3 TFLOPS | FLOPS (FP32) | 4.4 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 4 GB |
| 9600 MHz | Memory Clock | 2000 MHz |
| — | Effective Memory Speed | 12000 Mbps |
| 384-bit | Bus | 128-bit |
| No | ECC | No |
| 460.8 GB/s | Memory Bandwidth | 192 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| — | TGP | 100 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 12 nm |
| — | Die Size | 284 mm² |
| 28 billion | Transistor Count | 6 billion |
| — | Transistor Density | 21.13 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 7.5 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 3, 2026 | Released | April 23, 2019 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Turing |
| Custom | GPU Codename | TU116 |
| -Apple M5 Max (32-сore GPU)or above | Recommended CPU | -Intel Core i5 9400or above |
| 15356 | Steel Nomad Lite Score | 4388 |
| — | Time Spy | 4691 |
| 70002 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 12265 |
| 36403 | Wild Life Extreme | 9633 |
| — | Night Raid | 60029 |
| — | Base Clock | 1530 MHz |
| 1620 MHz | Boost Clock | 1725 MHz |
| 4096 | Shading Units | 1280 |
| 256 | Texture Mapping Units (TMUs) | 80 |
| 128 | Render Output Units (ROPs) | 32 |
| 512 | Compute Units (Pipelines) | 20 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |