Quick/Comparisons
38 | Gaming | 29 |
48 | Workstation | 18 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →12 |
87 | Energy Efficiency | 100 |
50 | Quick Comparison Final Score | 36 |
| Custom | Graphics Processor | Panther Lake |
| 5120 | Cores | — |
| 320 / 160 | TMUs / ROPs | — |
| 5183.27 | Blender GPU | — |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 116754 | GB6 Compute Score | 23211 |
| 195 img/sec | Background Blur | 57.6 img/sec |
| 125.9 img/sec | Face Detection | 29.1 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 0.79 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 1.02 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 1.02 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 0.34 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 61.2 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 3352.7 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | — |
| — | G2D Mark | — |
| — | DirectX 11 | — |
| — | DirectX 12 | — |
| — | GPU Compute | — |
| 23632 | GB6 ML Single Precision | 6638 |
| 26019 | GB6 ML Half Precision | 12952 |
| 24606 | GB6 ML Quantized | 4473 |
| 10302 | Image Classification (SP) | 4265 |
| 23763 | Image Segmentation (HP) | 11549 |
| 29314 | Image Super Resolution (Q) | 4466 |
| 42016 | Face Detection (HP) | 16012 |
| 105972 | Pose Estimation (Q) | 8425 |
| 2963 | Text Classification (SP) | 1380 |
| 6594 | Machine Translation (HP) | 4037 |
| 8935 | Object Detection (SP) | 4026 |
| 43143 | Depth Estimation (Q) | 10708 |
| 221563 | Style Transfer (SP) | 35823 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | — |
| 505 GTexel/s | Texture Fill Rate | — |
| 16.2 TFLOPS | FLOPS (FP32) | — |
| System Shared | Memory Type | System Shared |
| — | Memory Size | — |
| 8533 MHz | Memory Clock | — |
| — | Effective Memory Speed | — |
| 512-bit | Bus | — |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | — |
| Custom | Interface | PCIe 5.0 |
| 50 W | TGP | — |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 3 nm |
| — | Die Size | — |
| — | Transistor Count | — |
| — | Transistor Density | — |
| — | DirectX | 12.1 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | — |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| — | DisplayPort | 2.1 |
| Apple | Vendor | Intel |
| Integrated | Build | Integrated |
| October 30, 2024 | Released | January 5, 2026 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Celestial |
| Custom | GPU Codename | Panther Lake |
| -Apple M4 Max (16-Core)or above | Recommended CPU | -Intel Core Ultra 9 386Hor above |
| 14528 | Steel Nomad Lite Score | — |
| — | Time Spy | — |
| 61324 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | — |
| 36631 | Wild Life Extreme | — |
| — | Night Raid | — |
| 500 MHz | Base Clock | — |
| 1578 MHz | Boost Clock | 2500 MHz |
| 5120 | Shading Units | — |
| 320 | Texture Mapping Units (TMUs) | — |
| 160 | Render Output Units (ROPs) | — |
| 640 | Compute Units (Pipelines) | 4 |
| — | Tensor Cores | — |
| — | Ray-tracing Cores | — |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |