Quick/Comparisons
38 | Gaming | 11 |
48 | Workstation | 21 |
46 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →12 |
87 | Energy Efficiency | 65 |
50 | Quick Comparison Final Score | 23 |
| Custom | Graphics Processor | TU117 |
| 5120 | Cores | 1024 |
| 320 / 160 | TMUs / ROPs | 64 / 32 |
| 5183.27 | Blender GPU | 378.08 |
| — | Forza Horizon 5 | 29 |
| — | The Witcher 3 | 33 |
| — | Counter-Strike 2 | 48 |
| — | Far Cry 6 | 39 |
| — | Hogwarts Legacy | 17 |
| — | Call of Duty | 27 |
| — | Ghost of Tsushima | 15 |
| — | Cyberpunk 2077 | 20 |
| — | Tomb Raider | 42 |
| — | Average FPS | 30 |
| — | 1080p High | 39 |
| — | 1080p Ultra | 30 |
| — | 1440p Ultra | 20 |
| — | 4K Ultra | 11 |
| — | Margin of Error | Low |
| 116754 | GB6 Compute Score | 40588 |
| 195 img/sec | Background Blur | 74.4 img/sec |
| 125.9 img/sec | Face Detection | 42 img/sec |
| 4.82 Gpixels/sec | Horizon Detection | 1.47 Gpixels/sec |
| 7.47 Gpixels/sec | Edge Detection | 1.93 Gpixels/sec |
| 5.8 Gpixels/sec | Gaussian Blur | 1.81 Gpixels/sec |
| 1.06 Gpixels/sec | Feature Matching | 0.52 Gpixels/sec |
| 417.4 Gpixels/sec | Stereo Matching | 187 Gpixels/sec |
| 17079.9 FPS | Particle Physics | 5347.1 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 6968 |
| — | G2D Mark | 384 |
| — | DirectX 11 | 50 FPS |
| — | DirectX 12 | 27 FPS |
| — | GPU Compute | 2750 Ops/s |
| 23632 | GB6 ML Single Precision | 7029 |
| 26019 | GB6 ML Half Precision | 5688 |
| 24606 | GB6 ML Quantized | 5358 |
| 10302 | Image Classification (SP) | 2866 |
| 23763 | Image Segmentation (HP) | 3745 |
| 29314 | Image Super Resolution (Q) | 6865 |
| 42016 | Face Detection (HP) | 6519 |
| 105972 | Pose Estimation (Q) | 24706 |
| 2963 | Text Classification (SP) | 1793 |
| 6594 | Machine Translation (HP) | 1906 |
| 8935 | Object Detection (SP) | 3498 |
| 43143 | Depth Estimation (Q) | 13936 |
| 221563 | Style Transfer (SP) | 50917 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 252 GPixel/s | Pixel Fill Rate | 50 GPixel/s |
| 505 GTexel/s | Texture Fill Rate | 100 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 3.2 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 4 GB |
| 8533 MHz | Memory Clock | 1500 MHz |
| — | Effective Memory Speed | 12000 Mbps |
| 512-bit | Bus | 128-bit |
| No | ECC | No |
| 546 GB/s | Memory Bandwidth | 192 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 50 W | TGP | 50 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 12 nm |
| — | Die Size | 200 mm² |
| — | Transistor Count | 4.7 billion |
| — | Transistor Density | 23.5 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 1.2 |
| — | CUDA | 7.5 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | April 15, 2020 |
| Laptop | Case | Laptop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Turing |
| Custom | GPU Codename | TU117 |
| -Apple M4 Max (16-Core)or above | Recommended CPU | -Intel Core i5 10300Hor above |
| 14528 | Steel Nomad Lite Score | 3260 |
| — | Time Spy | 3442 |
| 61324 | Solar Bay | — |
| — | Port Royal | 6905 |
| — | Fire Strike | 9312 |
| 36631 | Wild Life Extreme | 6928 |
| — | Night Raid | 40578 |
| 500 MHz | Base Clock | 1380 MHz |
| 1578 MHz | Boost Clock | 1560 MHz |
| 5120 | Shading Units | 1024 |
| 320 | Texture Mapping Units (TMUs) | 64 |
| 160 | Render Output Units (ROPs) | 32 |
| 640 | Compute Units (Pipelines) | 16 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |