Quick/Comparisons
33 | Gaming | 31 |
43 | Workstation | 43 |
39 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →31 |
86 | Energy Efficiency | 66 |
45 | Quick Comparison Final Score | 40 |
| Custom | Graphics Processor | GB206-300-A1 |
| 4096 | Cores | 3328 |
| 256 / 128 | TMUs / ROPs | 104 / 32 |
| 4433.79 | Blender GPU | 3616.28 |
| — | Forza Horizon 5 | 69 |
| — | The Witcher 3 | 97 |
| — | Counter-Strike 2 | 130 |
| — | Far Cry 6 | 83 |
| — | Hogwarts Legacy | 56 |
| — | Call of Duty | 71 |
| — | Ghost of Tsushima | 49 |
| — | Cyberpunk 2077 | 61 |
| — | Tomb Raider | 98 |
| — | Average FPS | 79 |
| — | 1080p High | 98 |
| — | 1080p Ultra | 79 |
| — | 1440p Ultra | 57 |
| — | 4K Ultra | 32 |
| — | Margin of Error | High |
| 100725 | GB6 Compute Score | 112758 |
| 174.8 img/sec | Background Blur | 186.3 img/sec |
| 112 img/sec | Face Detection | 104.5 img/sec |
| 4.19 Gpixels/sec | Horizon Detection | 4.16 Gpixels/sec |
| 6.3 Gpixels/sec | Edge Detection | 5.27 Gpixels/sec |
| 4.69 Gpixels/sec | Gaussian Blur | 6.65 Gpixels/sec |
| 0.98 Gpixels/sec | Feature Matching | 1.29 Gpixels/sec |
| 352.1 Gpixels/sec | Stereo Matching | 515.1 Gpixels/sec |
| 14254.6 FPS | Particle Physics | 15588.9 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 16571 |
| — | G2D Mark | 768 |
| — | DirectX 11 | 139 FPS |
| — | DirectX 12 | 79 FPS |
| — | GPU Compute | 6323 Ops/s |
| 19695 | GB6 ML Single Precision | 16848 |
| 22005 | GB6 ML Half Precision | 32774 |
| 20273 | GB6 ML Quantized | 13334 |
| 8624 | Image Classification (SP) | 6726 |
| 20392 | Image Segmentation (HP) | 21836 |
| 21752 | Image Super Resolution (Q) | 18317 |
| 34099 | Face Detection (HP) | 39579 |
| 77846 | Pose Estimation (Q) | 68707 |
| 2993 | Text Classification (SP) | 2539 |
| 5658 | Machine Translation (HP) | 5168 |
| 7933 | Object Detection (SP) | 8919 |
| 37622 | Depth Estimation (Q) | 33328 |
| 173882 | Style Transfer (SP) | 119318 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 202 GPixel/s | Pixel Fill Rate | 53-78 GPixel/s |
| 404 GTexel/s | Texture Fill Rate | 172-253 GTexel/s |
| 12.9 TFLOPS | FLOPS (FP32) | 11-16.2 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 8 GB |
| 8533 MHz | Memory Clock | 1500 MHz |
| — | Effective Memory Speed | 24000 Mbps |
| 384-bit | Bus | 128-bit |
| No | ECC | No |
| 409.6 GB/s | Memory Bandwidth | 384 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 51 W | TGP | 45-115 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 181 mm² |
| — | Transistor Count | 21.9 billion |
| — | Transistor Density | 120.99 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | March 18, 2025 |
| Laptop | Case | Laptop |
| Professional | Purpose | Professional |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB206-300-A1 |
| -Apple M4 Max (14-Core)or above | Recommended CPU | -Intel Core Ultra 7 255HXor above |
| 12421 | Steel Nomad Lite Score | 8571 |
| — | Time Spy | 8744 |
| 50916 | Solar Bay | 46594 |
| — | Port Royal | 5904 |
| — | Fire Strike | 26026 |
| 29968 | Wild Life Extreme | 20405 |
| — | Night Raid | 148588 |
| 500 MHz | Base Clock | 952-1657 MHz (configurable) |
| 1578 MHz | Boost Clock | 1657-2437 MHz (configurable) |
| 4096 | Shading Units | 3328 |
| 256 | Texture Mapping Units (TMUs) | 104 |
| 128 | Render Output Units (ROPs) | 32 |
| 512 | Compute Units (Pipelines) | 26 |
| — | Tensor Cores | 104 |
| — | Ray-tracing Cores | 26 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |