Quick/Comparisons
33 | Gaming | 76 |
43 | Workstation | 74 |
39 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →66 |
86 | Energy Efficiency | 49 |
45 | Quick Comparison Final Score | 74 |
| Custom | Graphics Processor | GB203-200-A1 |
| 4096 | Cores | 8960 |
| 256 / 128 | TMUs / ROPs | 280 / 96 |
| 4433.79 | Blender GPU | 7584.67 |
| — | Forza Horizon 5 | 166 |
| — | The Witcher 3 | 213 |
| — | Counter-Strike 2 | 219 |
| — | Far Cry 6 | 159 |
| — | Hogwarts Legacy | 135 |
| — | Call of Duty | 205 |
| — | Ghost of Tsushima | 121 |
| — | Cyberpunk 2077 | 174 |
| — | Tomb Raider | 260 |
| — | Average FPS | 184 |
| — | 1080p High | 217 |
| — | 1080p Ultra | 184 |
| — | 1440p Ultra | 148 |
| — | 4K Ultra | 86 |
| — | Margin of Error | Low |
| 100725 | GB6 Compute Score | 240508 |
| 174.8 img/sec | Background Blur | 297.9 img/sec |
| 112 img/sec | Face Detection | 218.6 img/sec |
| 4.19 Gpixels/sec | Horizon Detection | 10.1 Gpixels/sec |
| 6.3 Gpixels/sec | Edge Detection | 13.9 Gpixels/sec |
| 4.69 Gpixels/sec | Gaussian Blur | 14.8 Gpixels/sec |
| 0.98 Gpixels/sec | Feature Matching | 2.03 Gpixels/sec |
| 352.1 Gpixels/sec | Stereo Matching | 1290 Gpixels/sec |
| 14254.6 FPS | Particle Physics | 35438.3 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 32425 |
| — | G2D Mark | 1329 |
| — | DirectX 11 | 304 FPS |
| — | DirectX 12 | 126 FPS |
| — | GPU Compute | 18089 Ops/s |
| 19695 | GB6 ML Single Precision | 36504 |
| 22005 | GB6 ML Half Precision | 64459 |
| 20273 | GB6 ML Quantized | 27312 |
| 8624 | Image Classification (SP) | 14913 |
| 20392 | Image Segmentation (HP) | 45199 |
| 21752 | Image Super Resolution (Q) | 39360 |
| 34099 | Face Detection (HP) | 84188 |
| 77846 | Pose Estimation (Q) | 161400 |
| 2993 | Text Classification (SP) | 4010 |
| 5658 | Machine Translation (HP) | 7973 |
| 7933 | Object Detection (SP) | 18934 |
| 37622 | Depth Estimation (Q) | 67761 |
| 173882 | Style Transfer (SP) | 335879 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 202 GPixel/s | Pixel Fill Rate | 235 GPixel/s |
| 404 GTexel/s | Texture Fill Rate | 687 GTexel/s |
| 12.9 TFLOPS | FLOPS (FP32) | 43.9 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 16 GB |
| 8533 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| 384-bit | Bus | 256-bit |
| No | ECC | No |
| 409.6 GB/s | Memory Bandwidth | 896 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 51 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 4 nm |
| — | Die Size | 378 mm² |
| — | Transistor Count | 45.6 billion |
| — | Transistor Density | 120.63 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB203-200-A1 |
| -Apple M4 Max (14-Core)or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 12421 | Steel Nomad Lite Score | 29989 |
| — | Time Spy | 27815 |
| 50916 | Solar Bay | 136964 |
| — | Port Royal | 19613 |
| — | Fire Strike | 67382 |
| 29968 | Wild Life Extreme | 57734 |
| — | Night Raid | 189734 |
| 500 MHz | Base Clock | 2295 MHz |
| 1578 MHz | Boost Clock | 2452 MHz |
| 4096 | Shading Units | 8960 |
| 256 | Texture Mapping Units (TMUs) | 280 |
| 128 | Render Output Units (ROPs) | 96 |
| 512 | Compute Units (Pipelines) | 70 |
| — | Tensor Cores | 280 |
| — | Ray-tracing Cores | 70 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |