Quick/Comparisons
14 | Gaming | 51 |
24 | Workstation | 62 |
97 | Energy Efficiency |
Compare with something else?
Compare Apple M4 GPU with another →49 |
32 | Quick Comparison Final Score | — |
| Custom | Graphics Processor | BMG-G31 |
| 1024 | Cores | 4096 |
| 64 / 32 | TMUs / ROPs | 256 / 128 |
| 1060.26 | Blender GPU | 3324.51 |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 30791 | GB6 Compute Score | 179586 |
| 57.4 img/sec | Background Blur | — |
| 41.3 img/sec | Face Detection | — |
| 1.21 Gpixels/sec | Horizon Detection | — |
| 1.74 Gpixels/sec | Edge Detection | — |
| 1.12 Gpixels/sec | Gaussian Blur | — |
| 0.43 Gpixels/sec | Feature Matching | — |
| 94.9 Gpixels/sec | Stereo Matching | — |
| 3902.5 FPS | Particle Physics | — |
| OpenCL | API | — |
| — | G3D Mark Score | 17577 |
| — | G2D Mark | 601 |
| — | DirectX 11 | 138 FPS |
| — | DirectX 12 | 96 FPS |
| — | GPU Compute | 8261 Ops/s |
| — | GB6 ML Single Precision | — |
| — | GB6 ML Half Precision | — |
| — | GB6 ML Quantized | — |
| — | Image Classification (SP) | — |
| — | Image Segmentation (HP) | — |
| — | Image Super Resolution (Q) | — |
| — | Face Detection (HP) | — |
| — | Pose Estimation (Q) | — |
| — | Text Classification (SP) | — |
| — | Machine Translation (HP) | — |
| — | Object Detection (SP) | — |
| — | Depth Estimation (Q) | — |
| — | Style Transfer (SP) | — |
| — | Framework | — |
| — | Backend | — |
| 47 GPixel/s | Pixel Fill Rate | 358 GPixel/s |
| 94 GTexel/s | Texture Fill Rate | 717 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 22.9 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 32 GB |
| 7500 MHz | Memory Clock | 2375 MHz |
| 15000 Mbps | Effective Memory Speed | 19000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 120 GB/s | Memory Bandwidth | 608 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 15 W | TGP | 230 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | — |
| — | Transistor Count | — |
| — | Transistor Density | — |
| — | DirectX | 12.2 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | No |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| — | DisplayPort | 2.1a |
| Apple | Vendor | Intel |
| Integrated | Build | Discrete |
| October 29, 2024 | Released | March 25, 2026 |
| Laptop | Case | Desktop |
| Professional | Purpose | Professional |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Battlemage Pro Series |
| Custom | GPU Codename | BMG-G31 |
| -Apple M4 (8-Core)or above | Recommended CPU | — |
| 3450 | Steel Nomad Lite Score | — |
| — | Time Spy | 19094 |
| 13908 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 47615 |
| 7928 | Wild Life Extreme | — |
| — | Night Raid | — |
| 500 MHz | Base Clock | 2280 MHz |
| 1470 MHz | Boost Clock | 2800 MHz |
| 1024 | Shading Units | 4096 |
| 64 | Texture Mapping Units (TMUs) | 256 |
| 32 | Render Output Units (ROPs) | 128 |
| 128 | Compute Units (Pipelines) | 32 |
| — | Tensor Cores | 256 |
| — | Ray-tracing Cores | 32 |
| — | L1 Cache | 256KB per cluster |
| — | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |