Quick/Comparisons
15 | Gaming | 12 |
25 | Workstation | 21 |
21 | AI/ML |
Compare with something else?
Compare Apple M4 GPU with another →11 |
95 | Energy Efficiency | 10 |
32 | Quick Comparison Final Score | 15 |
| Custom | Graphics Processor | GM204 |
| 1280 | Cores | 1664 |
| 80 / 40 | TMUs / ROPs | 104 / 56 |
| 1062.09 | Blender GPU | 286.89 |
| — | Tomb Raider | 44 |
| — | Average FPS | 33 |
| — | Forza Horizon 5 | 32 |
| — | The Witcher 3 | 35 |
| — | Counter-Strike 2 | 57 |
| — | Far Cry 6 | 39 |
| — | Hogwarts Legacy | 18 |
| — | Call of Duty | 31 |
| — | Ghost of Tsushima | 17 |
| — | Cyberpunk 2077 | 24 |
| — | 1080p High | 44 |
| — | 1080p Ultra | 33 |
| — | 1440p Ultra | 23 |
| — | 4K Ultra | 12 |
| — | Margin of Error | Low |
| 37678 | GB6 Compute Score | 28989 |
| 72.2 img/sec | Background Blur | 77.1 img/sec |
| 48.3 img/sec | Face Detection | 38.1 img/sec |
| 1.4 Gpixels/sec | Horizon Detection | 1.28 Gpixels/sec |
| 1.94 Gpixels/sec | Edge Detection | 2.08 Gpixels/sec |
| 1.5 Gpixels/sec | Gaussian Blur | 1.85 Gpixels/sec |
| 0.53 Gpixels/sec | Feature Matching | 0.17 Gpixels/sec |
| 123.3 Gpixels/sec | Stereo Matching | 92.9 Gpixels/sec |
| 4938.4 FPS | Particle Physics | 2443 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 9639 |
| — | G2D Mark | 763 |
| — | DirectX 11 | 71 FPS |
| — | DirectX 12 | 41 FPS |
| — | GPU Compute | 4080 Ops/s |
| 10346 | GB6 ML Single Precision | 6791 |
| 11883 | GB6 ML Half Precision | 6738 |
| 11036 | GB6 ML Quantized | 5128 |
| 4874 | Image Classification (SP) | 1852 |
| 8168 | Image Segmentation (HP) | 3622 |
| 11983 | Image Super Resolution (Q) | 8987 |
| 17036 | Face Detection (HP) | 7074 |
| 31171 | Pose Estimation (Q) | 43726 |
| 2964 | Text Classification (SP) | 1446 |
| 3410 | Machine Translation (HP) | 1576 |
| 5112 | Object Detection (SP) | 2425 |
| 22700 | Depth Estimation (Q) | 12902 |
| 60872 | Style Transfer (SP) | 86714 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 59 GPixel/s | Pixel Fill Rate | 66 GPixel/s |
| 118 GTexel/s | Texture Fill Rate | 123 GTexel/s |
| 3.8 TFLOPS | FLOPS (FP32) | 3.9 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 4 GB |
| 7500 MHz | Memory Clock | 1753 MHz |
| 15000 Mbps | Effective Memory Speed | 7000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 120 GB/s | Memory Bandwidth | 224.4 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 18 W | TGP | 148 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 28 nm |
| — | Die Size | 398 mm² |
| 28 billion | Transistor Count | 5 billion |
| — | Transistor Density | 12.56 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 5.2 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.2 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| May 7, 2024 | Released | September 19, 2014 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Maxwell 2.0 |
| Custom | GPU Codename | GM204 |
| -Apple M4 (10-Core)or above | Recommended CPU | — |
| 4097 | Steel Nomad Lite Score | 3577 |
| — | Time Spy | 3666 |
| 16545 | Solar Bay | — |
| — | Port Royal | 4353 |
| — | Fire Strike | 12102 |
| 9591 | Wild Life Extreme | 6972 |
| — | Night Raid | 47591 |
| 500 MHz | Base Clock | 1050 MHz |
| 1470 MHz | Boost Clock | 1178 MHz |
| 1280 | Shading Units | 1664 |
| 80 | Texture Mapping Units (TMUs) | 104 |
| 40 | Render Output Units (ROPs) | 56 |
| 160 | Compute Units (Pipelines) | 13 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 48KB per cluster |
| — | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |