Quick/Comparisons
The GeForce RTX 5080's exceptional gaming performance, with a score of 87, far surpasses the Apple M1 Pro GPU's 13, making it the clear winner in this category.
Although the Apple M1 Pro GPU's workstation score of 27 is respectable, the GeForce RTX 5080's strong performance of 85 makes it the better choice for content creation.
The GeForce RTX 5080's capable AI/ML compute, with a score of 70, edges out the Apple M1 Pro GPU's 16, making it the winner in this category.
13 | Gaming | 87 |
27 | Workstation | 85 |
16 | AI/ML | 70 |
85 | Energy Efficiency | 49 |
29 | Quick Comparison Final Score | 84 |
| — | Graphics Processor | GB203-400 |
| 2048 | Cores | 10752 |
| 128 / 64 | TMUs / ROPs | 336 / 112 |
| 471.66 | Blender GPU | 9138.54 |
| — | Forza Horizon 5 | 185 |
| — | The Witcher 3 | 237 |
| — | Counter-Strike 2 | 237 |
| — | Far Cry 6 | 176 |
| — | Hogwarts Legacy | 154 |
| — | Call of Duty | 241 |
| — | Ghost of Tsushima | 137 |
| — | Cyberpunk 2077 | 190 |
| — | Tomb Raider | 270 |
| — | Average FPS | 203 |
| — | 1080p High | 239 |
| — | 1080p Ultra | 203 |
| — | 1440p Ultra | 164 |
| — | 4K Ultra | 97 |
| — | Margin of Error | Low |
| 42227 | GB6 Compute Score | 297747 |
| 74.5 img/sec | Background Blur | 319.6 img/sec |
| 47.3 img/sec | Face Detection | 225 img/sec |
| 1.73 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 3.32 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 1.75 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 0.47 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 131.2 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 5143 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 35695 |
| — | G2D Mark | 1407 |
| — | DirectX 11 | 327 FPS |
| — | DirectX 12 | 144 FPS |
| — | GPU Compute | 19397 Ops/s |
| 8485 | GB6 ML Single Precision | 38994 |
| 9287 | GB6 ML Half Precision | 66609 |
| 8833 | GB6 ML Quantized | 29206 |
| 4112 | Image Classification (SP) | 15441 |
| 7488 | Image Segmentation (HP) | 47173 |
| 9882 | Image Super Resolution (Q) | 43223 |
| 14702 | Face Detection (HP) | 92863 |
| 33560 | Pose Estimation (Q) | 202202 |
| 2289 | Text Classification (SP) | 3701 |
| 1629 | Machine Translation (HP) | 7905 |
| 3633 | Object Detection (SP) | 20955 |
| 16986 | Depth Estimation (Q) | 69068 |
| 53586 | Style Transfer (SP) | 349205 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 83 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 166 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 5.3 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 16 GB |
| 6400 MHz | Memory Clock | 1875 MHz |
| 12800 Mbps | Effective Memory Speed | 30000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 204.8 GB/s | Memory Bandwidth | 960 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 30 W | TGP | 360 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| — | Die Size | 378 mm² |
| 23.2 billion | Transistor Count | 45.6 billion |
| — | Transistor Density | 120.63 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 18, 2021 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Blackwell 2.0 |
| — | GPU Codename | GB203-400 |
| -Apple M1 Proor above | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 3979 | Steel Nomad Lite Score | 36200 |
| — | Time Spy | 32989 |
| 12471 | Solar Bay | 160901 |
| — | Port Royal | 23257 |
| — | Fire Strike | 75518 |
| 9871 | Wild Life Extreme | 69544 |
| — | Night Raid | 200077 |
| 450 MHz | Base Clock | 2295 MHz |
| 1296 MHz | Boost Clock | 2617 MHz |
| 2048 | Shading Units | 10752 |
| 128 | Texture Mapping Units (TMUs) | 336 |
| 64 | Render Output Units (ROPs) | 112 |
| 256 | Compute Units (Pipelines) | 84 |
| — | Tensor Cores | 336 |
| No | Ray-tracing Cores | 84 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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