Quick/Comparisons
13 | Gaming | 25 |
27 | Workstation | 30 |
16 | AI/ML |
Compare with something else?
Compare Apple M1 Pro with another →17 |
85 | Energy Efficiency | 20 |
29 | Quick Comparison Final Score | 26 |
| — | Graphics Processor | GP104 |
| 2048 | Cores | 2560 |
| 128 / 64 | TMUs / ROPs | 160 / 64 |
| 471.66 | Blender GPU | 607 |
| — | Forza Horizon 5 | 61 |
| — | The Witcher 3 | 86 |
| — | Counter-Strike 2 | 116 |
| — | Far Cry 6 | 74 |
| — | Hogwarts Legacy | 45 |
| — | Call of Duty | 62 |
| — | Ghost of Tsushima | 42 |
| — | Cyberpunk 2077 | 53 |
| — | Tomb Raider | 85 |
| — | Average FPS | 69 |
| — | 1080p High | 87 |
| — | 1080p Ultra | 69 |
| — | 1440p Ultra | 51 |
| — | 4K Ultra | 27 |
| — | Margin of Error | Low |
| 42227 | GB6 Compute Score | 63994 |
| 74.5 img/sec | Background Blur | 152.4 img/sec |
| 47.3 img/sec | Face Detection | 71.6 img/sec |
| 1.73 Gpixels/sec | Horizon Detection | 2.73 Gpixels/sec |
| 3.32 Gpixels/sec | Edge Detection | 4.15 Gpixels/sec |
| 1.75 Gpixels/sec | Gaussian Blur | 5.03 Gpixels/sec |
| 0.47 Gpixels/sec | Feature Matching | 0.32 Gpixels/sec |
| 131.2 Gpixels/sec | Stereo Matching | 238.9 Gpixels/sec |
| 5143 FPS | Particle Physics | 6716.4 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 15612 |
| — | G2D Mark | 888 |
| — | DirectX 11 | 125 FPS |
| — | DirectX 12 | 55 FPS |
| — | GPU Compute | 7627 Ops/s |
| 8485 | GB6 ML Single Precision | 9341 |
| 9287 | GB6 ML Half Precision | 9110 |
| 8833 | GB6 ML Quantized | 6830 |
| 4112 | Image Classification (SP) | 2591 |
| 7488 | Image Segmentation (HP) | 5497 |
| 9882 | Image Super Resolution (Q) | 11914 |
| 14702 | Face Detection (HP) | 9841 |
| 33560 | Pose Estimation (Q) | 53922 |
| 2289 | Text Classification (SP) | 1732 |
| 1629 | Machine Translation (HP) | 2662 |
| 3633 | Object Detection (SP) | 3255 |
| 16986 | Depth Estimation (Q) | 16431 |
| 53586 | Style Transfer (SP) | 112226 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 83 GPixel/s | Pixel Fill Rate | 111 GPixel/s |
| 166 GTexel/s | Texture Fill Rate | 277 GTexel/s |
| 5.3 TFLOPS | FLOPS (FP32) | 8.9 TFLOPS |
| System Shared | Memory Type | GDDR5X |
| — | Memory Size | 8 GB |
| 6400 MHz | Memory Clock | 1251 MHz |
| 12800 Mbps | Effective Memory Speed | 10000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 204.8 GB/s | Memory Bandwidth | 320.3 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 30 W | TGP | 180 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 16 nm |
| — | Die Size | 314 mm² |
| 23.2 billion | Transistor Count | 7 billion |
| — | Transistor Density | 22.29 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 6.1 |
| No | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 18, 2021 | Released | May 27, 2016 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Pascal |
| — | GPU Codename | GP104 |
| -Apple M1 Proor above | Recommended CPU | -Intel Core i7 7700Kor above |
| 3979 | Steel Nomad Lite Score | 7280 |
| — | Time Spy | 7593 |
| 12471 | Solar Bay | 19925 |
| — | Port Royal | 1675 |
| — | Fire Strike | 22752 |
| 9871 | Wild Life Extreme | 15141 |
| — | Night Raid | 82222 |
| 450 MHz | Base Clock | 1607 MHz |
| 1296 MHz | Boost Clock | 1733 MHz |
| 2048 | Shading Units | 2560 |
| 128 | Texture Mapping Units (TMUs) | 160 |
| 64 | Render Output Units (ROPs) | 64 |
| 256 | Compute Units (Pipelines) | 20 |
| — | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| — | L1 Cache | 48KB per cluster |
| — | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |