Quick/Comparisons
53 | Gaming | 5 |
50 | Workstation | 13 |
51 | AI/ML |
Compare with something else?
Compare Radeon RX 6800 with another →6 |
36 | Energy Efficiency | 75 |
51 | Quick Comparison Final Score | 19 |
| Navi 21 | Graphics Processor | — |
| 4608 | Cores | 448 |
| 288 / 128 | TMUs / ROPs | 28 / 8 |
| 2413.97 | Blender GPU | — |
| 132 | Forza Horizon 5 | 10 |
| 175 | The Witcher 3 | — |
| 201 | Counter-Strike 2 | 14 |
| 139 | Far Cry 6 | 11 |
| 97 | Hogwarts Legacy | - |
| 161 | Call of Duty | 13 |
| 103 | Ghost of Tsushima | - |
| 118 | Cyberpunk 2077 | - |
| 190 | Tomb Raider | 11 |
| 146 | Average FPS | 10 |
| 178 | 1080p High | 13 |
| 146 | 1080p Ultra | 10 |
| 112 | 1440p Ultra | - |
| 64 | 4K Ultra | - |
| Low | Margin of Error | Low |
| 138858 | GB6 Compute Score | 14408 |
| 335.7 img/sec | Background Blur | 33.7 img/sec |
| 221.1 img/sec | Face Detection | 15.4 img/sec |
| 6.16 Gpixels/sec | Horizon Detection | 0.35 Gpixels/sec |
| 8.96 Gpixels/sec | Edge Detection | 0.76 Gpixels/sec |
| 7.44 Gpixels/sec | Gaussian Blur | 0.69 Gpixels/sec |
| 1.31 Gpixels/sec | Feature Matching | 0.21 Gpixels/sec |
| 263 Gpixels/sec | Stereo Matching | 54.7 Gpixels/sec |
| 14755 FPS | Particle Physics | 1957.6 FPS |
| OpenCL | API | OpenCL |
| 25040 | G3D Mark Score | 2250 |
| 1043 | G2D Mark | 568 |
| 265 FPS | DirectX 11 | 16 FPS |
| 99 FPS | DirectX 12 | 11 FPS |
| 13129 Ops/s | GPU Compute | 1215 Ops/s |
| 30220 | GB6 ML Single Precision | 3157 |
| 30423 | GB6 ML Half Precision | 4191 |
| 22583 | GB6 ML Quantized | 2365 |
| 11942 | Image Classification (SP) | 1323 |
| 7603 | Image Segmentation (HP) | 1675 |
| 30511 | Image Super Resolution (Q) | 2919 |
| 42862 | Face Detection (HP) | 4386 |
| 160019 | Pose Estimation (Q) | 9348 |
| 4247 | Text Classification (SP) | 1024 |
| 6279 | Machine Translation (HP) | 1888 |
| 13910 | Object Detection (SP) | 1452 |
| 51794 | Depth Estimation (Q) | 5272 |
| 324124 | Style Transfer (SP) | 19585 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 288 GPixel/s | Pixel Fill Rate | 12-16 GPixel/s |
| 648 GTexel/s | Texture Fill Rate | 42-56 GTexel/s |
| 20.7 TFLOPS | FLOPS (FP32) | 1.3-1.8 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 16 GB | Memory Size | System RAM Dependent |
| 2000 MHz | Memory Clock | System RAM Dependent |
| 16000 Mbps | Effective Memory Speed | System RAM Dependent |
| 256-bit | Bus | — |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | IGP |
| 300 W | TGP | 10-45 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 7 nm | Fabrication Process | 7 nm |
| 520 mm² | Die Size | — |
| 26 billion | Transistor Count | — |
| 50 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.1 |
| 1.3 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 2.2 |
| — | CUDA | — |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | — |
| Amd | Vendor | Amd |
| Discrete | Build | Integrated |
| November 18, 2020 | Released | January 7, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| RDNA 2.0 | Architecture | Raven |
| Navi 21 | GPU Codename | — |
| -Intel Core i7 12700Kor above | Recommended CPU | -AMD Ryzen 5 5500Uor above |
| 17589 | Steel Nomad Lite Score | 943 |
| 19370 | Time Spy | 1068 |
| 78731 | Solar Bay | — |
| 9712 | Port Royal | — |
| 53016 | Fire Strike | 3396 |
| 35632 | Wild Life Extreme | 2015 |
| 155398 | Night Raid | 13093 |
| 1825 MHz | Base Clock | 300 MHz |
| 2250 MHz | Boost Clock | 1500-2000 MHz (configurable) |
| 4608 | Shading Units | 448 |
| 288 | Texture Mapping Units (TMUs) | 28 |
| 128 | Render Output Units (ROPs) | 8 |
| — | Compute Units (Pipelines) | 7 |
| — | Tensor Cores | No |
| 72 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 4MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |