Quick/Comparisons
53 | Gaming | 66 |
50 | Workstation | 56 |
51 | AI/ML |
Compare with something else?
Compare Radeon RX 6800 with another →63 |
36 | Energy Efficiency | 49 |
51 | Quick Comparison Final Score | 62 |
| Navi 21 | Graphics Processor | Navi 48 |
| 4608 | Cores | 3584 |
| 288 / 128 | TMUs / ROPs | 224 / 128 |
| 2413.97 | Blender GPU | 2749.68 |
| 132 | Forza Horizon 5 | 156 |
| 175 | The Witcher 3 | 217 |
| 201 | Counter-Strike 2 | 218 |
| 139 | Far Cry 6 | 164 |
| 97 | Hogwarts Legacy | 123 |
| 161 | Call of Duty | 206 |
| 103 | Ghost of Tsushima | 123 |
| 118 | Cyberpunk 2077 | 149 |
| 190 | Tomb Raider | 240 |
| 146 | Average FPS | 177 |
| 178 | 1080p High | 213 |
| 146 | 1080p Ultra | 177 |
| 112 | 1440p Ultra | 139 |
| 64 | 4K Ultra | 82 |
| Low | Margin of Error | Low |
| 138858 | GB6 Compute Score | 149949 |
| 335.7 img/sec | Background Blur | 377.5 img/sec |
| 221.1 img/sec | Face Detection | 221.3 img/sec |
| 6.16 Gpixels/sec | Horizon Detection | 6.4 Gpixels/sec |
| 8.96 Gpixels/sec | Edge Detection | 8.99 Gpixels/sec |
| 7.44 Gpixels/sec | Gaussian Blur | 8.52 Gpixels/sec |
| 1.31 Gpixels/sec | Feature Matching | 1.36 Gpixels/sec |
| 263 Gpixels/sec | Stereo Matching | 606 Gpixels/sec |
| 14755 FPS | Particle Physics | 8521.2 FPS |
| OpenCL | API | OpenCL |
| 25040 | G3D Mark Score | 25389 |
| 1043 | G2D Mark | 1265 |
| 265 FPS | DirectX 11 | 280 FPS |
| 99 FPS | DirectX 12 | 74 FPS |
| 13129 Ops/s | GPU Compute | 14791 Ops/s |
| 30220 | GB6 ML Single Precision | 37056 |
| 30423 | GB6 ML Half Precision | 54866 |
| 22583 | GB6 ML Quantized | 29946 |
| 11942 | Image Classification (SP) | 15375 |
| 7603 | Image Segmentation (HP) | 37834 |
| 30511 | Image Super Resolution (Q) | 43910 |
| 42862 | Face Detection (HP) | 67858 |
| 160019 | Pose Estimation (Q) | 172939 |
| 4247 | Text Classification (SP) | 4469 |
| 6279 | Machine Translation (HP) | 8499 |
| 13910 | Object Detection (SP) | 15393 |
| 51794 | Depth Estimation (Q) | 66890 |
| 324124 | Style Transfer (SP) | 365633 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 288 GPixel/s | Pixel Fill Rate | 323 GPixel/s |
| 648 GTexel/s | Texture Fill Rate | 564 GTexel/s |
| 20.7 TFLOPS | FLOPS (FP32) | 36.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 16 GB |
| 2000 MHz | Memory Clock | 2518 MHz |
| 16000 Mbps | Effective Memory Speed | 20100 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | 640 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 300 W | TGP | 220 W |
| TSMC | Manufacturing | TSMC |
| 7 nm | Fabrication Process | 4 nm |
| 520 mm² | Die Size | 356.5 mm² |
| 26 billion | Transistor Count | 53.9 billion |
| 50 MTr/mm² | Transistor Density | 151.19 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 2.2 |
| — | CUDA | No |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1a |
| Amd | Vendor | Amd |
| Discrete | Build | Discrete |
| November 18, 2020 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| RDNA 2.0 | Architecture | RDNA 4.0 |
| Navi 21 | GPU Codename | Navi 48 |
| -Intel Core i7 12700Kor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 17589 | Steel Nomad Lite Score | 22783 |
| 19370 | Time Spy | 26826 |
| 78731 | Solar Bay | 105512 |
| 9712 | Port Royal | 16089 |
| 53016 | Fire Strike | 60226 |
| 35632 | Wild Life Extreme | 48184 |
| 155398 | Night Raid | 176216 |
| 1825 MHz | Base Clock | 1330 MHz |
| 2250 MHz | Boost Clock | 2520 MHz |
| 4608 | Shading Units | 3584 |
| 288 | Texture Mapping Units (TMUs) | 224 |
| 128 | Render Output Units (ROPs) | 128 |
| — | Compute Units (Pipelines) | 56 |
| — | Tensor Cores | 112 |
| 72 | Ray-tracing Cores | 56 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |