Quick/Comparisons
The Radeon RX 7900 XTX's superior gaming performance, with a score of 81, makes it the clear winner in this use case. Its 52-point lead over the Radeon RX 6600 XT's 29 is substantial.
The Radeon RX 7900 XTX's score of 75 in content creation is 42 points higher than the Radeon RX 6600 XT's 33, making it the clear winner in this use case.
The Radeon RX 7900 XTX's score of 74 in AI/ML is 48 points higher than the Radeon RX 6600 XT's 26, making it the clear winner in this use case.
29 | Gaming | 81 |
33 | Workstation | 75 |
26 | AI/ML | 74 |
43 | Energy Efficiency | 43 |
30 | Quick Comparison Final Score | 77 |
| Navi 23 | Graphics Processor | Navi 31 |
| 2048 | Cores | 6144 |
| 128 / 64 | TMUs / ROPs | 384 / 192 |
| 1068.29 | Blender GPU | 4055.35 |
| 75 | Forza Horizon 5 | 174 |
| 97 | The Witcher 3 | 256 |
| 130 | Counter-Strike 2 | 232 |
| 90 | Far Cry 6 | 182 |
| 59 | Hogwarts Legacy | 137 |
| 88 | Call of Duty | 255 |
| 60 | Ghost of Tsushima | 138 |
| 65 | Cyberpunk 2077 | 181 |
| 106 | Tomb Raider | 277 |
| 86 | Average FPS | 204 |
| 109 | 1080p High | 241 |
| 86 | 1080p Ultra | 204 |
| 59 | 1440p Ultra | 159 |
| 33 | 4K Ultra | 94 |
| Low | Margin of Error | Low |
| 84088 | GB6 Compute Score | 224686 |
| 208 img/sec | Background Blur | 423.9 img/sec |
| 114.6 img/sec | Face Detection | 270.8 img/sec |
| 2.91 Gpixels/sec | Horizon Detection | 9.23 Gpixels/sec |
| 3.71 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 3.38 Gpixels/sec | Gaussian Blur | 11.1 Gpixels/sec |
| 0.94 Gpixels/sec | Feature Matching | 1.74 Gpixels/sec |
| 306 Gpixels/sec | Stereo Matching | 871 Gpixels/sec |
| 11198.1 FPS | Particle Physics | 29891.2 FPS |
| OpenCL | API | OpenCL |
| 16449 | G3D Mark Score | 31406 |
| 914 | G2D Mark | 1285 |
| 163 FPS | DirectX 11 | 356 FPS |
| 61 FPS | DirectX 12 | 133 FPS |
| 7430 Ops/s | GPU Compute | 17768 Ops/s |
| 15318 | GB6 ML Single Precision | 42092 |
| 17737 | GB6 ML Half Precision | 50673 |
| 11021 | GB6 ML Quantized | 32874 |
| 6815 | Image Classification (SP) | 18608 |
| 8295 | Image Segmentation (HP) | 25385 |
| 18041 | Image Super Resolution (Q) | 45641 |
| 21268 | Face Detection (HP) | 71321 |
| 71311 | Pose Estimation (Q) | 257258 |
| 1967 | Text Classification (SP) | 5240 |
| 3539 | Machine Translation (HP) | 7425 |
| 6006 | Object Detection (SP) | 21335 |
| 28767 | Depth Estimation (Q) | 66140 |
| 169389 | Style Transfer (SP) | 483867 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 166 GPixel/s | Pixel Fill Rate | 480 GPixel/s |
| 331 GTexel/s | Texture Fill Rate | 959 GTexel/s |
| 10.6 TFLOPS | FLOPS (FP32) | 61.4 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 24 GB |
| 2000 MHz | Memory Clock | 2500 MHz |
| 16000 Mbps | Effective Memory Speed | 20000 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 256 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 4.0 x8 | Interface | PCIe 4.0 x16 |
| 160 W | TGP | 355 W |
| TSMC | Manufacturing | TSMC |
| 7 nm | Fabrication Process | 5 nm |
| 237 mm² | Die Size | 529 mm² |
| 11 billion | Transistor Count | 57 billion |
| 46.41 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 2.2 |
| — | CUDA | — |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Amd | Vendor | Amd |
| Discrete | Build | Discrete |
| July 30, 2021 | Released | November 3, 2022 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| RDNA 2.0 | Architecture | RDNA 3.0 |
| Navi 23 | GPU Codename | Navi 31 |
| -Intel Core i5 13600or above | Recommended CPU | -Intel Core i7 13700Kor above |
| 8988 | Steel Nomad Lite Score | 29870 |
| 9638 | Time Spy | 30766 |
| 37707 | Solar Bay | 123758 |
| 4633 | Port Royal | 16749 |
| 28661 | Fire Strike | 73217 |
| 17380 | Wild Life Extreme | 58530 |
| 114347 | Night Raid | 184767 |
| 1968 MHz | Base Clock | 1929 MHz |
| 2589 MHz | Boost Clock | 2498 MHz |
| 2048 | Shading Units | 6144 |
| 128 | Texture Mapping Units (TMUs) | 384 |
| 64 | Render Output Units (ROPs) | 192 |
| — | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| 32 | Ray-tracing Cores | 96 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 2MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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