Quick/Comparisons
14 | Gaming | 57 |
24 | Workstation | 49 |
14 | AI/ML |
Compare with something else?
Compare Radeon RX 580 with another →56 |
24 | Energy Efficiency | 36 |
17 | Quick Comparison Final Score | 54 |
| Polaris 20 | Graphics Processor | Navi 21 |
| 2304 | Cores | 5120 |
| 144 / 32 | TMUs / ROPs | 320 / 128 |
| 391.86 | Blender GPU | 2484.02 |
| 38 | Forza Horizon 5 | 139 |
| 41 | The Witcher 3 | 185 |
| 56 | Counter-Strike 2 | 208 |
| 46 | Far Cry 6 | 152 |
| 28 | Hogwarts Legacy | 103 |
| 41 | Call of Duty | 179 |
| 24 | Ghost of Tsushima | 112 |
| 28 | Cyberpunk 2077 | 127 |
| 52 | Tomb Raider | 208 |
| 39 | Average FPS | 157 |
| 51 | 1080p High | 188 |
| 39 | 1080p Ultra | 157 |
| 26 | 1440p Ultra | 121 |
| 13 | 4K Ultra | 71 |
| Low | Margin of Error | Low |
| 40514 | GB6 Compute Score | 124121 |
| 59.5 img/sec | Background Blur | 231.6 img/sec |
| 33.8 img/sec | Face Detection | 152.5 img/sec |
| 1.56 Gpixels/sec | Horizon Detection | 4.26 Gpixels/sec |
| 3.1 Gpixels/sec | Edge Detection | 5.75 Gpixels/sec |
| 2.92 Gpixels/sec | Gaussian Blur | 5.87 Gpixels/sec |
| 0.33 Gpixels/sec | Feature Matching | 1.12 Gpixels/sec |
| 161.8 Gpixels/sec | Stereo Matching | 618.7 Gpixels/sec |
| 5395.1 FPS | Particle Physics | 17973.9 FPS |
| OpenCL | API | OpenCL |
| 8792 | G3D Mark Score | 26671 |
| 769 | G2D Mark | 1062 |
| 60 FPS | DirectX 11 | 279 FPS |
| 43 FPS | DirectX 12 | 111 FPS |
| 3431 Ops/s | GPU Compute | 14356 Ops/s |
| 7905 | GB6 ML Single Precision | 33651 |
| 8166 | GB6 ML Half Precision | 36994 |
| 5642 | GB6 ML Quantized | 24546 |
| 3143 | Image Classification (SP) | 13868 |
| 3955 | Image Segmentation (HP) | 17467 |
| 7872 | Image Super Resolution (Q) | 32396 |
| 11922 | Face Detection (HP) | 47808 |
| 41162 | Pose Estimation (Q) | 178873 |
| 1199 | Text Classification (SP) | 4358 |
| 1773 | Machine Translation (HP) | 7910 |
| 3620 | Object Detection (SP) | 15394 |
| 13995 | Depth Estimation (Q) | 57351 |
| 84083 | Style Transfer (SP) | 372610 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 43 GPixel/s | Pixel Fill Rate | 288 GPixel/s |
| 193 GTexel/s | Texture Fill Rate | 720 GTexel/s |
| 6.2 TFLOPS | FLOPS (FP32) | 23 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 16 GB |
| 2000 MHz | Memory Clock | 2000 MHz |
| 8000 Mbps | Effective Memory Speed | 16000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 256 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 185 W | TGP | 300 W |
| GlobalFoundries | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 7 nm |
| 232 mm² | Die Size | 520 mm² |
| 5 billion | Transistor Count | 26 billion |
| 21.55 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 2.1 |
| — | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Amd | Vendor | Amd |
| Discrete | Build | Discrete |
| April 18, 2017 | Released | December 8, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| GCN 4.0 | Architecture | RDNA 2.0 |
| Polaris 20 | GPU Codename | Navi 21 |
| -Intel Core i5 8500or above | Recommended CPU | -Intel Core i7 12700Kor above |
| 4182 | Steel Nomad Lite Score | 20125 |
| 4354 | Time Spy | 20809 |
| — | Solar Bay | 86980 |
| 527 | Port Royal | 10539 |
| 14979 | Fire Strike | 57319 |
| 8920 | Wild Life Extreme | 39341 |
| 56872 | Night Raid | 159586 |
| 1257 MHz | Base Clock | 1825 MHz |
| 1340 MHz | Boost Clock | 2250 MHz |
| 2304 | Shading Units | 5120 |
| 144 | Texture Mapping Units (TMUs) | 320 |
| 32 | Render Output Units (ROPs) | 128 |
| — | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 80 |
| 16KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |