Quick/Comparisons
28 | Gaming | 13 |
29 | Workstation | 22 |
33 | AI/ML |
Compare with something else?
Compare Radeon 8050S with another →12 |
66 | Energy Efficiency | 32 |
35 | Quick Comparison Final Score | 16 |
| Strix Halo | Graphics Processor | Polaris 20 |
| 2048 | Cores | 2048 |
| 128 / 64 | TMUs / ROPs | 128 / 32 |
| 1188.98 | Blender GPU | 329.21 |
| 70 | Forza Horizon 5 | 36 |
| 94 | The Witcher 3 | 34 |
| 123 | Counter-Strike 2 | 43 |
| 85 | Far Cry 6 | 40 |
| 55 | Hogwarts Legacy | 22 |
| 83 | Call of Duty | 36 |
| 56 | Ghost of Tsushima | 21 |
| 61 | Cyberpunk 2077 | 26 |
| 103 | Tomb Raider | 42 |
| 81 | Average FPS | 33 |
| 104 | 1080p High | 45 |
| 81 | 1080p Ultra | 33 |
| 57 | 1440p Ultra | 23 |
| 31 | 4K Ultra | 12 |
| Medium | Margin of Error | Low |
| 81081 | GB6 Compute Score | 37147 |
| 201.1 img/sec | Background Blur | 55.7 img/sec |
| 104.8 img/sec | Face Detection | 31.3 img/sec |
| 2.53 Gpixels/sec | Horizon Detection | 1.41 Gpixels/sec |
| 3.37 Gpixels/sec | Edge Detection | 2.82 Gpixels/sec |
| 3.12 Gpixels/sec | Gaussian Blur | 2.57 Gpixels/sec |
| 0.93 Gpixels/sec | Feature Matching | 0.31 Gpixels/sec |
| 327.5 Gpixels/sec | Stereo Matching | 143.2 Gpixels/sec |
| 12215.6 FPS | Particle Physics | 5080.1 FPS |
| OpenCL | API | OpenCL |
| 16166 | G3D Mark Score | 7922 |
| 1109 | G2D Mark | 724 |
| 148 FPS | DirectX 11 | 55 FPS |
| 70 FPS | DirectX 12 | 39 FPS |
| 7513 Ops/s | GPU Compute | 2890 Ops/s |
| 18145 | GB6 ML Single Precision | 6885 |
| 22099 | GB6 ML Half Precision | 7446 |
| 14884 | GB6 ML Quantized | 4931 |
| 9259 | Image Classification (SP) | 2676 |
| 11219 | Image Segmentation (HP) | 3757 |
| 19775 | Image Super Resolution (Q) | 6179 |
| 31987 | Face Detection (HP) | 10752 |
| 62399 | Pose Estimation (Q) | 35488 |
| 3757 | Text Classification (SP) | 1051 |
| 6121 | Machine Translation (HP) | 1933 |
| 6979 | Object Detection (SP) | 3048 |
| 35735 | Depth Estimation (Q) | 12040 |
| 129996 | Style Transfer (SP) | 71201 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 179 GPixel/s | Pixel Fill Rate | 40 GPixel/s |
| 358 GTexel/s | Texture Fill Rate | 159 GTexel/s |
| 11.5 TFLOPS | FLOPS (FP32) | 5.1 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 4 GB |
| — | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 7000 Mbps |
| — | Bus | 256-bit |
| — | ECC | No |
| — | Memory Bandwidth | 224 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 3.0 x16 |
| 45-120 W (configurable) | TGP | 150 W |
| TSMC | Manufacturing | GlobalFoundries |
| 4 nm | Fabrication Process | 14 nm |
| 308 mm² | Die Size | 232 mm² |
| — | Transistor Count | 5 billion |
| — | Transistor Density | 21.55 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 2.1 |
| No | CUDA | — |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| 2.1a | DisplayPort | 1.4a |
| Amd | Vendor | Amd |
| Integrated | Build | Discrete |
| January 7, 2025 | Released | April 18, 2017 |
| Laptop | Case | Desktop |
| Generic | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| RDNA 3.5 | Architecture | GCN 4.0 |
| Strix Halo | GPU Codename | Polaris 20 |
| -AMD Ryzen AI Max 385or above | Recommended CPU | -Intel Core i5 8500or above |
| 8570 | Steel Nomad Lite Score | 3702 |
| 9171 | Time Spy | 3855 |
| 41112 | Solar Bay | — |
| 5181 | Port Royal | — |
| 24607 | Fire Strike | 13443 |
| 18225 | Wild Life Extreme | 7941 |
| 98347 | Night Raid | 50379 |
| 1295 MHz | Base Clock | 1168 MHz |
| 2800 MHz | Boost Clock | 1244 MHz |
| 2048 | Shading Units | 2048 |
| 128 | Texture Mapping Units (TMUs) | 128 |
| 64 | Render Output Units (ROPs) | 32 |
| 32 | Compute Units (Pipelines) | — |
| No | Tensor Cores | No |
| 32 | Ray-tracing Cores | No |
| 512KB per cluster | L1 Cache | 16KB per cluster |
| 2MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |