Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance, with a score of 99, leaves the Radeon RX 9070 XT's 73 far behind.
The Nvidia RTX Pro 6000 Blackwell's perfect score in workstation performance, with 100, solidifies its position as the top choice for content creation.
The Nvidia RTX Pro 6000 Blackwell's strong AI/ML compute capabilities, with a score of 93, outpace the Radeon RX 9070 XT's 67, making it the better choice for AI workloads.
99 | Gaming | 73 |
100 | Workstation | 62 |
93 | AI/ML |
Compare with something else?
Compare Nvidia RTX Pro with another →67 |
49 | Energy Efficiency | 49 |
98 | Quick Comparison Final Score | 68 |
| GB202-300-A1 | Graphics Processor | Navi 48 |
| 24064 | Cores | 4096 |
| 752 / 190 | TMUs / ROPs | 256 / 128 |
| 16644.8 | Blender GPU | 3176.42 |
| 230 | Forza Horizon 5 | 169 |
| 304 | The Witcher 3 | 236 |
| 259 | Counter-Strike 2 | 224 |
| 198 | Far Cry 6 | 178 |
| 192 | Hogwarts Legacy | 132 |
| 301 | Call of Duty | 234 |
| 172 | Ghost of Tsushima | 135 |
| 221 | Cyberpunk 2077 | 166 |
| 303 | Tomb Raider | 268 |
| 242 | Average FPS | 194 |
| 282 | 1080p High | 229 |
| 242 | 1080p Ultra | 194 |
| 197 | 1440p Ultra | 150 |
| 118 | 4K Ultra | 89 |
| High | Margin of Error | Low |
| 419470 | GB6 Compute Score | 182816 |
| 366.1 img/sec | Background Blur | 427.4 img/sec |
| 248 img/sec | Face Detection | 251 img/sec |
| 23.3 Gpixels/sec | Horizon Detection | 6.77 Gpixels/sec |
| 35.2 Gpixels/sec | Edge Detection | 9.42 Gpixels/sec |
| 45 Gpixels/sec | Gaussian Blur | 9.35 Gpixels/sec |
| 2.47 Gpixels/sec | Feature Matching | 1.42 Gpixels/sec |
| 3040 Gpixels/sec | Stereo Matching | 651.4 Gpixels/sec |
| 42574.6 FPS | Particle Physics | 23630 FPS |
| OpenCL | API | OpenCL |
| 37305 | G3D Mark Score | 26904 |
| 1375 | G2D Mark | 1319 |
| 338 FPS | DirectX 11 | 295 FPS |
| 153 FPS | DirectX 12 | 77 FPS |
| 26895 Ops/s | GPU Compute | 15995 Ops/s |
| 50053 | GB6 ML Single Precision | 39190 |
| 74036 | GB6 ML Half Precision | 55727 |
| 37636 | GB6 ML Quantized | 33599 |
| 16903 | Image Classification (SP) | 18001 |
| 48518 | Image Segmentation (HP) | 25174 |
| 54618 | Image Super Resolution (Q) | 45714 |
| 103224 | Face Detection (HP) | 74776 |
| 338587 | Pose Estimation (Q) | 196137 |
| 3894 | Text Classification (SP) | 5163 |
| 7291 | Machine Translation (HP) | 8677 |
| 26498 | Object Detection (SP) | 19602 |
| 90853 | Depth Estimation (Q) | 74879 |
| 635289 | Style Transfer (SP) | 411302 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 497 GPixel/s | Pixel Fill Rate | 380 GPixel/s |
| 1968 GTexel/s | Texture Fill Rate | 760 GTexel/s |
| 126 TFLOPS | FLOPS (FP32) | 48.7 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 96 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2518 MHz |
| 28000 Mbps | Effective Memory Speed | 20100 Mbps |
| 512-bit | Bus | 256-bit |
| Yes | ECC | No |
| 1792 GB/s | Memory Bandwidth | 640 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 5.0 x16 |
| 600 W | TGP | 304 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 750 mm² | Die Size | 356.5 mm² |
| 92.2 billion | Transistor Count | 53.9 billion |
| 122.93 MTr/mm² | Transistor Density | 151.19 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 18, 2026 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 4.0 |
| GB202-300-A1 | GPU Codename | Navi 48 |
| -AMD Ryzen 9 9955HX3Dor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 50516 | Steel Nomad Lite Score | 26180 |
| 42437 | Time Spy | 29701 |
| 258808 | Solar Bay | 121225 |
| 39952 | Port Royal | 18525 |
| 72183 | Fire Strike | 66381 |
| 110070 | Wild Life Extreme | 54685 |
| 216213 | Night Raid | 195698 |
| 1590 MHz | Base Clock | 1660 MHz |
| 2617 MHz | Boost Clock | 2970 MHz |
| 24064 | Shading Units | 4096 |
| 752 | Texture Mapping Units (TMUs) | 256 |
| 190 | Render Output Units (ROPs) | 128 |
| 188 | Compute Units (Pipelines) | 64 |
| 752 | Tensor Cores | 128 |
| 188 | Ray-tracing Cores | 64 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 128MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |