Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell excels in gaming with a 99 score, thanks to its Blackwell 2.0 architecture and 96GB GDDR7 memory.
The Nvidia RTX Pro 6000 Blackwell dominates in content creation with a 100 score, driven by its strong workstation performance and 96GB GDDR7 memory.
The Nvidia RTX Pro 6000 Blackwell leads in AI/ML with a 93 score, leveraging its capable AI/ML compute and 96GB GDDR7 memory.
99 | Gaming | 72 |
100 | Workstation | 70 |
93 | AI/ML |
Compare with something else?
Compare Nvidia RTX Pro with another →68 |
49 | Energy Efficiency | 45 |
98 | Quick Comparison Final Score | 70 |
| GB202-300-A1 | Graphics Processor | Navi 31 |
| 24064 | Cores | 5376 |
| 752 / 190 | TMUs / ROPs | 336 / 192 |
| 16644.8 | Blender GPU | 3548.59 |
| 230 | Forza Horizon 5 | 157 |
| 304 | The Witcher 3 | 228 |
| 259 | Counter-Strike 2 | 223 |
| 198 | Far Cry 6 | 173 |
| 192 | Hogwarts Legacy | 126 |
| 301 | Call of Duty | 222 |
| 172 | Ghost of Tsushima | 129 |
| 221 | Cyberpunk 2077 | 158 |
| 303 | Tomb Raider | 247 |
| 242 | Average FPS | 185 |
| 282 | 1080p High | 219 |
| 242 | 1080p Ultra | 185 |
| 197 | 1440p Ultra | 144 |
| 118 | 4K Ultra | 85 |
| High | Margin of Error | Low |
| 419470 | GB6 Compute Score | 203754 |
| 366.1 img/sec | Background Blur | 419.8 img/sec |
| 248 img/sec | Face Detection | 240.5 img/sec |
| 23.3 Gpixels/sec | Horizon Detection | 8.72 Gpixels/sec |
| 35.2 Gpixels/sec | Edge Detection | 12 Gpixels/sec |
| 45 Gpixels/sec | Gaussian Blur | 9.88 Gpixels/sec |
| 2.47 Gpixels/sec | Feature Matching | 1.71 Gpixels/sec |
| 3040 Gpixels/sec | Stereo Matching | 701.7 Gpixels/sec |
| 42574.6 FPS | Particle Physics | 26631.4 FPS |
| OpenCL | API | OpenCL |
| 37305 | G3D Mark Score | 29015 |
| 1375 | G2D Mark | 1241 |
| 338 FPS | DirectX 11 | 340 FPS |
| 153 FPS | DirectX 12 | 111 FPS |
| 26895 Ops/s | GPU Compute | 16851 Ops/s |
| 50053 | GB6 ML Single Precision | 39099 |
| 74036 | GB6 ML Half Precision | 47298 |
| 37636 | GB6 ML Quantized | 30875 |
| 16903 | Image Classification (SP) | 16951 |
| 48518 | Image Segmentation (HP) | 23234 |
| 54618 | Image Super Resolution (Q) | 41128 |
| 103224 | Face Detection (HP) | 67615 |
| 338587 | Pose Estimation (Q) | 237026 |
| 3894 | Text Classification (SP) | 4961 |
| 7291 | Machine Translation (HP) | 7043 |
| 26498 | Object Detection (SP) | 18737 |
| 90853 | Depth Estimation (Q) | 67746 |
| 635289 | Style Transfer (SP) | 457919 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 497 GPixel/s | Pixel Fill Rate | 460 GPixel/s |
| 1968 GTexel/s | Texture Fill Rate | 804 GTexel/s |
| 126 TFLOPS | FLOPS (FP32) | 51.5 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 96 GB | Memory Size | 20 GB |
| 1750 MHz | Memory Clock | 2500 MHz |
| 28000 Mbps | Effective Memory Speed | 20000 Mbps |
| 512-bit | Bus | 320-bit |
| Yes | ECC | No |
| 1792 GB/s | Memory Bandwidth | 800 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 600 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 750 mm² | Die Size | 529 mm² |
| 92.2 billion | Transistor Count | 57 billion |
| 122.93 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 18, 2026 | Released | December 13, 2023 |
| Desktop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB202-300-A1 | GPU Codename | Navi 31 |
| -AMD Ryzen 9 9955HX3Dor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 50516 | Steel Nomad Lite Score | 24675 |
| 42437 | Time Spy | 27067 |
| 258808 | Solar Bay | 104912 |
| 39952 | Port Royal | 14358 |
| 72183 | Fire Strike | 67256 |
| 110070 | Wild Life Extreme | 48319 |
| 216213 | Night Raid | 176267 |
| 1590 MHz | Base Clock | 1387 MHz |
| 2617 MHz | Boost Clock | 2394 MHz |
| 24064 | Shading Units | 5376 |
| 752 | Texture Mapping Units (TMUs) | 336 |
| 190 | Render Output Units (ROPs) | 192 |
| 188 | Compute Units (Pipelines) | — |
| 752 | Tensor Cores | — |
| 188 | Ray-tracing Cores | 84 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 128MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |