Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance is driven by its 99 score, a full 49 points ahead of the Radeon RX 7700 XT's 50.
The Nvidia RTX Pro 6000 Blackwell's 100 score in content creation is unmatched, thanks to its strong workstation performance and 96GB GDDR7 memory.
While the Nvidia RTX Pro 6000 Blackwell's 93 score in AI/ML is still impressive, the Radeon RX 7700 XT's 44 score is significantly lower, indicating a clear gap in this area.
99 | Gaming | 50 |
100 | Workstation | 49 |
93 | AI/ML |
Compare with something else?
Compare Nvidia RTX Pro with another →44 |
49 | Energy Efficiency | 45 |
98 | Quick Comparison Final Score | 49 |
| GB202-300-A1 | Graphics Processor | Navi 32 |
| 24064 | Cores | 3456 |
| 752 / 190 | TMUs / ROPs | 216 / 96 |
| 16644.8 | Blender GPU | 2097.78 |
| 230 | Forza Horizon 5 | 119 |
| 304 | The Witcher 3 | 157 |
| 259 | Counter-Strike 2 | 197 |
| 198 | Far Cry 6 | 127 |
| 192 | Hogwarts Legacy | 90 |
| 301 | Call of Duty | 142 |
| 172 | Ghost of Tsushima | 92 |
| 221 | Cyberpunk 2077 | 103 |
| 303 | Tomb Raider | 176 |
| 242 | Average FPS | 134 |
| 282 | 1080p High | 161 |
| 242 | 1080p Ultra | 134 |
| 197 | 1440p Ultra | 99 |
| 118 | 4K Ultra | 57 |
| High | Margin of Error | Low |
| 419470 | GB6 Compute Score | 132843 |
| 366.1 img/sec | Background Blur | 285.8 img/sec |
| 248 img/sec | Face Detection | 181.6 img/sec |
| 23.3 Gpixels/sec | Horizon Detection | 4.9 Gpixels/sec |
| 35.2 Gpixels/sec | Edge Detection | 6.66 Gpixels/sec |
| 45 Gpixels/sec | Gaussian Blur | 5.68 Gpixels/sec |
| 2.47 Gpixels/sec | Feature Matching | 1.18 Gpixels/sec |
| 3040 Gpixels/sec | Stereo Matching | 493 Gpixels/sec |
| 42574.6 FPS | Particle Physics | 19410.5 FPS |
| OpenCL | API | OpenCL |
| 37305 | G3D Mark Score | 22674 |
| 1375 | G2D Mark | 1160 |
| 338 FPS | DirectX 11 | 232 FPS |
| 153 FPS | DirectX 12 | 82 FPS |
| 26895 Ops/s | GPU Compute | 12978 Ops/s |
| 50053 | GB6 ML Single Precision | 25719 |
| 74036 | GB6 ML Half Precision | 30075 |
| 37636 | GB6 ML Quantized | 19789 |
| 16903 | Image Classification (SP) | 11284 |
| 48518 | Image Segmentation (HP) | 14150 |
| 54618 | Image Super Resolution (Q) | 27972 |
| 103224 | Face Detection (HP) | 35311 |
| 338587 | Pose Estimation (Q) | 142235 |
| 3894 | Text Classification (SP) | 3836 |
| 7291 | Machine Translation (HP) | 4471 |
| 26498 | Object Detection (SP) | 12084 |
| 90853 | Depth Estimation (Q) | 49197 |
| 635289 | Style Transfer (SP) | 301429 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 497 GPixel/s | Pixel Fill Rate | 244 GPixel/s |
| 1968 GTexel/s | Texture Fill Rate | 550 GTexel/s |
| 126 TFLOPS | FLOPS (FP32) | 35.2 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 96 GB | Memory Size | 12 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 28000 Mbps | Effective Memory Speed | 18000 Mbps |
| 512-bit | Bus | 192-bit |
| Yes | ECC | No |
| 1792 GB/s | Memory Bandwidth | 432 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 600 W | TGP | 245 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 750 mm² | Die Size | 346 mm² |
| 92.2 billion | Transistor Count | 28 billion |
| 122.93 MTr/mm² | Transistor Density | 80.92 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 18, 2026 | Released | September 6, 2023 |
| Desktop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB202-300-A1 | GPU Codename | Navi 32 |
| -AMD Ryzen 9 9955HX3Dor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 50516 | Steel Nomad Lite Score | 14950 |
| 42437 | Time Spy | 17090 |
| 258808 | Solar Bay | 64690 |
| 39952 | Port Royal | 9119 |
| 72183 | Fire Strike | 42701 |
| 110070 | Wild Life Extreme | 30109 |
| 216213 | Night Raid | 147080 |
| 1590 MHz | Base Clock | 1435 MHz |
| 2617 MHz | Boost Clock | 2544 MHz |
| 24064 | Shading Units | 3456 |
| 752 | Texture Mapping Units (TMUs) | 216 |
| 190 | Render Output Units (ROPs) | 96 |
| 188 | Compute Units (Pipelines) | — |
| 752 | Tensor Cores | — |
| 188 | Ray-tracing Cores | 54 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 128MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |