Nvidia RTX Pro
Score
Radeon RX 6800S | Gaming | |
| Workstation | |
| AI/ML | |
| Energy Efficiency | |
| Quick Comparison Final Score | |
Nvidia RTX Pro
Summary
Radeon RX 6800S| GB202-300-A1 | Graphics Processor | Navi 23 |
| 24064 | Cores | 2048 |
| 752 / 190 | TMUs / ROPs | 128 / 64 |
Nvidia RTX Pro
Blender
Radeon RX 6800SNvidia RTX Pro
Games
Radeon RX 6800S| 230 | Forza Horizon 5 | 65 |
| 304 | The Witcher 3 | 86 |
| 259 | Counter-Strike 2 | 118 |
| 198 | Far Cry 6 | 80 |
| 192 | Hogwarts Legacy | 53 |
| 301 | Call of Duty | 76 |
| 172 | Ghost of Tsushima | 54 |
| 221 | Cyberpunk 2077 | 56 |
| 303 | Tomb Raider | 96 |
| 242 | Average FPS | 76 |
Nvidia RTX Pro
Average FPS by Resolution
Radeon RX 6800S| 282 | 1080p High | 98 |
| 242 | 1080p Ultra | 76 |
| 197 | 1440p Ultra | 53 |
| 118 | 4K Ultra | 28 |
| High | Margin of Error | Medium |
Nvidia RTX Pro
GeekBench 6 OpenCL
Radeon RX 6800S| 419470 | GB6 Compute Score | 79191 |
| 366.1 img/sec | Background Blur | 191.3 img/sec |
| 248 img/sec | Face Detection | 103.9 img/sec |
| 23.3 Gpixels/sec | Horizon Detection | 2.67 Gpixels/sec |
| 35.2 Gpixels/sec | Edge Detection | 3.6 Gpixels/sec |
| 45 Gpixels/sec | Gaussian Blur | 3.27 Gpixels/sec |
| 2.47 Gpixels/sec | Feature Matching | 0.88 Gpixels/sec |
| 3040 Gpixels/sec | Stereo Matching | 278.7 Gpixels/sec |
| 42574.6 FPS | Particle Physics | 11307.3 FPS |
| OpenCL | API | OpenCL |
Nvidia RTX Pro
Passmark Graphics
Radeon RX 6800S| 37305 | G3D Mark Score | 15765 |
| 1375 | G2D Mark | 729 |
| 338 FPS | DirectX 11 | 138 FPS |
| 153 FPS | DirectX 12 | 65 FPS |
| 26895 Ops/s | GPU Compute | 6043 Ops/s |
Nvidia RTX Pro
GeekBench 6 ML
Radeon RX 6800S| 50053 | GB6 ML Single Precision | 14914 |
| 74036 | GB6 ML Half Precision | 16318 |
| 37636 | GB6 ML Quantized | 11595 |
| 16903 | Image Classification (SP) | 6441 |
| 48518 | Image Segmentation (HP) | 7535 |
| 54618 | Image Super Resolution (Q) | 17611 |
| 103224 | Face Detection (HP) | 21290 |
| 338587 | Pose Estimation (Q) | 69498 |
| 3894 | Text Classification (SP) | 2231 |
| 7291 | Machine Translation (HP) | 1967 |
| 26498 | Object Detection (SP) | 5939 |
| 90853 | Depth Estimation (Q) | 29299 |
| 635289 | Style Transfer (SP) | 155682 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
Nvidia RTX Pro
Raw Performance
Radeon RX 6800S| 497 GPixel/s | Pixel Fill Rate | 126 GPixel/s |
| 1968 GTexel/s | Texture Fill Rate | 253 GTexel/s |
| 126 TFLOPS | FLOPS (FP32) | 8.1 TFLOPS |
Nvidia RTX Pro
Memory
Radeon RX 6800S| GDDR7 | Memory Type | GDDR6 |
| 96 GB | Memory Size | 8 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 28000 Mbps | Effective Memory Speed | 16000 Mbps |
| 512-bit | Bus | 128-bit |
| Yes | ECC | No |
| 1792 GB/s | Memory Bandwidth | 256 GB/s |
Nvidia RTX Pro
Physical
Radeon RX 6800S| PCIe 5.0 x16 | Interface | PCIe 4.0 x8 |
| 600 W | TGP | 100 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 7 nm |
| 750 mm² | Die Size | 237 mm² |
| 92.2 billion | Transistor Count | 11.06 billion |
| 122.93 MTr/mm² | Transistor Density | 46.67 MTr/mm² |
Nvidia RTX Pro
API
Radeon RX 6800S| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 1.4 |
Nvidia RTX Pro
General
Radeon RX 6800S| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 18, 2026 | Released | January 4, 2022 |
| Desktop | Case | Laptop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 2.0 |
| GB202-300-A1 | GPU Codename | Navi 23 |
| -AMD Ryzen 9 9955HX3Dor above | Recommended CPU | -AMD Ryzen 9 6900HSor above |
Nvidia RTX Pro
3D Mark
Radeon RX 6800S| 50516 | Steel Nomad Lite Score | 7812 |
| 42437 | Time Spy | 8724 |
| 258808 | Solar Bay | 33935 |
| 39952 | Port Royal | 4290 |
| 72183 | Fire Strike | 26163 |
| 110070 | Wild Life Extreme | 16089 |
| 216213 | Night Raid | 90630 |
Nvidia RTX Pro
Graphics Processing Unit
Radeon RX 6800S| 1590 MHz | Base Clock | 1800 MHz |
| 2617 MHz | Boost Clock | 1975 MHz |
| 24064 | Shading Units | 2048 |
| 752 | Texture Mapping Units (TMUs) | 128 |
| 190 | Render Output Units (ROPs) | 64 |
| 188 | Compute Units (Pipelines) | 32 |
| 752 | Tensor Cores | — |
| 188 | Ray-tracing Cores | 32 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 128MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |