Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance is due to its high score of 99, significantly outpacing the Radeon RX 6800 XT's score of 53.
The Nvidia RTX Pro 6000 Blackwell's perfect score of 100 in workstation performance makes it the clear winner for content creation, while the Radeon RX 6800 XT trails behind with a score of 50.
Although the Nvidia RTX Pro 6000 Blackwell's AI/ML score is not significantly higher, its 93 points still outperform the Radeon RX 6800 XT's 51 points, making it the winner for this use case.
99 | Gaming | 53 |
100 | Workstation | 50 |
93 | AI/ML |
Compare with something else?
Compare Nvidia RTX Pro with another →51 |
49 | Energy Efficiency | 36 |
98 | Quick Comparison Final Score | 51 |
| GB202-300-A1 | Graphics Processor | Navi 21 |
| 24064 | Cores | 4608 |
| 752 / 190 | TMUs / ROPs | 288 / 128 |
| 16644.8 | Blender GPU | 2413.97 |
| 230 | Forza Horizon 5 | 132 |
| 304 | The Witcher 3 | 175 |
| 259 | Counter-Strike 2 | 201 |
| 198 | Far Cry 6 | 139 |
| 192 | Hogwarts Legacy | 97 |
| 301 | Call of Duty | 161 |
| 172 | Ghost of Tsushima | 103 |
| 221 | Cyberpunk 2077 | 118 |
| 303 | Tomb Raider | 190 |
| 242 | Average FPS | 146 |
| 282 | 1080p High | 178 |
| 242 | 1080p Ultra | 146 |
| 197 | 1440p Ultra | 112 |
| 118 | 4K Ultra | 64 |
| High | Margin of Error | Low |
| 419470 | GB6 Compute Score | 138858 |
| 366.1 img/sec | Background Blur | 335.7 img/sec |
| 248 img/sec | Face Detection | 221.1 img/sec |
| 23.3 Gpixels/sec | Horizon Detection | 6.16 Gpixels/sec |
| 35.2 Gpixels/sec | Edge Detection | 8.96 Gpixels/sec |
| 45 Gpixels/sec | Gaussian Blur | 7.44 Gpixels/sec |
| 2.47 Gpixels/sec | Feature Matching | 1.31 Gpixels/sec |
| 3040 Gpixels/sec | Stereo Matching | 263 Gpixels/sec |
| 42574.6 FPS | Particle Physics | 14755 FPS |
| OpenCL | API | OpenCL |
| 37305 | G3D Mark Score | 25040 |
| 1375 | G2D Mark | 1043 |
| 338 FPS | DirectX 11 | 265 FPS |
| 153 FPS | DirectX 12 | 99 FPS |
| 26895 Ops/s | GPU Compute | 13129 Ops/s |
| 50053 | GB6 ML Single Precision | 30220 |
| 74036 | GB6 ML Half Precision | 30423 |
| 37636 | GB6 ML Quantized | 22583 |
| 16903 | Image Classification (SP) | 11942 |
| 48518 | Image Segmentation (HP) | 7603 |
| 54618 | Image Super Resolution (Q) | 30511 |
| 103224 | Face Detection (HP) | 42862 |
| 338587 | Pose Estimation (Q) | 160019 |
| 3894 | Text Classification (SP) | 4247 |
| 7291 | Machine Translation (HP) | 6279 |
| 26498 | Object Detection (SP) | 13910 |
| 90853 | Depth Estimation (Q) | 51794 |
| 635289 | Style Transfer (SP) | 324124 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 497 GPixel/s | Pixel Fill Rate | 288 GPixel/s |
| 1968 GTexel/s | Texture Fill Rate | 648 GTexel/s |
| 126 TFLOPS | FLOPS (FP32) | 20.7 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 96 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 28000 Mbps | Effective Memory Speed | 16000 Mbps |
| 512-bit | Bus | 256-bit |
| Yes | ECC | No |
| 1792 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 600 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 7 nm |
| 750 mm² | Die Size | 520 mm² |
| 92.2 billion | Transistor Count | 26 billion |
| 122.93 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 18, 2026 | Released | November 18, 2020 |
| Desktop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 2.0 |
| GB202-300-A1 | GPU Codename | Navi 21 |
| -AMD Ryzen 9 9955HX3Dor above | Recommended CPU | -Intel Core i7 12700Kor above |
| 50516 | Steel Nomad Lite Score | 17589 |
| 42437 | Time Spy | 19370 |
| 258808 | Solar Bay | 78731 |
| 39952 | Port Royal | 9712 |
| 72183 | Fire Strike | 53016 |
| 110070 | Wild Life Extreme | 35632 |
| 216213 | Night Raid | 155398 |
| 1590 MHz | Base Clock | 1825 MHz |
| 2617 MHz | Boost Clock | 2250 MHz |
| 24064 | Shading Units | 4608 |
| 752 | Texture Mapping Units (TMUs) | 288 |
| 190 | Render Output Units (ROPs) | 128 |
| 188 | Compute Units (Pipelines) | — |
| 752 | Tensor Cores | — |
| 188 | Ray-tracing Cores | 72 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 128MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |